So we wrapped up our second Season of
Monsterhearts and my group decided to do something different.
I love me some high-narrative story games, but I decided that I
wanted to run some straight-up adventures. “There's a big ol'
dangerous thing over there. Why don't you go take care of that?
Here's some material rewards to encourages you.” Classic.
So after pitching Crypts &Things and Adventures on Dungeon Planet (I was really, really
pushing for Dungeon Planet) my group decided they wanted to play
Stars Without Number.
We did a SWN one-shot a couple of months ago and had a good time, and
the promise of “Mass Effect meets Firefly” really appealed to the
team.
We've
had one session so far, and it's gone pretty well. Despite my
suggestion that they try to avoid going “too-evil,” my players
didn't take long to dive into murder and grand theft. We all had fun,
though, so it looks like we're going to have a team of would-be
pirates and bounty hunters.
Unlike
a lot of my RPG brethren, I don't usually use a lot of house-rules. I
do have a few I'm using for my SWN game, though:
Character
Generation
1.
To generate attribute scores, roll 18d6 and divide them into six
groups of three. Put them into whatever stat you want. You don't get
the “automatic 14” in your prime requisite, though. If you
somehow can't get a net +1 in your modifiers, re-roll the entire set.
2.
Maximum Hit Points at first level.
3.
Available non-human races are the Hochog (space-orcs from the SWN
book), the Naga (androgynous/hermaphrodite lizard people), and the
Yurglings (crafty space-slugs).
I'll
have more details about these races in a later post.
Combat
1. I'm swiping most of the combat
maneuvers from Adventurer Conqueror King System.
In short, to grapple, disarm, trip, etc. you make an attack a -4 and
the target makes a save vs. paralysis (Physical Effect or Evasion
save in SWN).
2. Dual wielding two melee weapons
or two ranged weapons gives you a +1 to hit. Use the damage for your
main weapon. (Also stolen from ACKS.)
3. Add your Attribute Bonus to
Saving Throws:
- Physical Effect = CON (occasionally STR)
- Mental Effect = WIS
- Evasion = DEX
- Technology = INT
- Luck = CHA (representing your sense of self and place in the universe)
The game takes place in Persephone
Sector. I will share those details with you all soon!
Are you allowing any kind of called shot option?
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