Snail Wrangler
Snails.
They’re everywhere, man. God’s perfect creations. But someone needs to wrangle
them, and that someone is you. It’s your job to round up the feral snails that
would surely disrupt productive business if left to roam wild. You’re always on
the watch for threats to your mollusky flock, and your trusty fusil is always
near at hand to drive off the squirrels, turkeys, and snail rustlers that would
prey upon your charges.
Possessions
- Fusil
- Belt with 3 fusion cores
- Snail crook (treat as staff)
- Shelljack (light armor)
- Loyal riding snail (moderate beast, armor 2, with proper bags can carry twice as much as a mule)
- 1d6 snails, fist-sized
or smaller, of below-average intelligence
Advanced Skills
- 3 Riding
- 2 Healing
- 2 Awareness
- 2 Fusil Fighting
- 2 Staff fighting
- 4 Language: Snailish
- 4 Secret Signs: Snails
Special
You
are immune to all snail-borne diseases such as snail pox, the slimy fever, and
meningitis.
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