WHAR-HAMMAHRRRR! |
We
wrapped up our Silent Legions game
not too long ago. It ended with world-hopping and body horror and sacrifice and
explosions. At least the world was saved. My group needed to decide our next
game, so we held a committee meeting to vote on what to play next. We decided
upon the new Warhammer 40k RPG Wrath& Glory. (The other options were Vampire 5, Lamentaions of the Flame
Princess, and Crawling Under a Broken Moon. Tough choices!)
My
home group has a mixed level of familiarity with Warhammer. Three of my players
are Warhammer veterans. My wife and kid are mostly unfamiliar, other than what
she’s picked up from me. As for me, I’ve been gaming for 30-plus years, so I’ve
picked up a lot by cultural osmosis. But aside from a couple of video games and
a Death Watch one-shot using Fate Accelerated, I actually haven’t had a lot of
table-time with the 40K universe. Thankfully, there’s like a ton of info out there on the Internet, so I’ve tried to be diligent
with my research.
We started with a Session Zero to create characters and discuss setting
elements. The next week we had a short session to give those new characters a
whirl. Wrath & Glory uses a
point-based character creation system. Many of my players aren’t used to
point-buy, and I haven’t done much myself since running Champions in high school. So, character creation took a few hours,
but with a group that size that included several 40k newbies, I don’t think
that’s too bad.
The
basic set up of our campaign is this:
The
PCs are Tier 3 characters, all working for a rogue trader named Gabriel Galahad.
Depending on who you ask, Galahad is either a swashbuckling hero of the Imperium who’s personally
responsible for claiing a dozen systems in the name of the Emperor, or he’s the
ponciest ponce who ever ponced. Neither opinions are incorrect. He’s kind of as
if Zapp Brannigan or Zaphod Beeblebrox was good at his job.
His
ship, the Golden Humongous is an
ancient Star Galleon, 10,000 years old. The players are his personal
troubleshooters. “There’s trouble on that planet that I don’t feel like dealing
with personally. I need you to go down there and shoot it.”
Tone-wise,
I’m trying not to make this a comedy name, but there’s only so much I can go
against my nature. We’re going to lean into the skulls & violence vibe of
the setting, but it’s going to be more like Heavy
Metal and GWAR. The universe is certainly terrible for the characters
(although the PCs are mostly above the daily grime), but we the players don’t
take it too seriously.
Here’s
our current warband:
- Tyst Toska: Death cult assassin who acts like Aubrey Plaza and has a secret stash of frilly pink girly clothes. In addition to her swords, she totes around an Astartes sniper rifle and melta gun. She has some history with the Sisters of Battle, too.
- Ayza Yuutha: A mutant scavvy and psyker. He’s got a couple of tentacles and poorly controlled biopsychic powers. His fate could be interesting.
- Nero: A techpriest who didn’t want to be a tank, but somehow still managed to have the best armor and weapons.
- Elizabeth Armisted: Commissar from the Death Korps of Krieg. She duel-wields chainswords and has utterly terrifying intimidation skills. Somehow, she wound up being the group medic as well. (“She glares at you, and you suddenly realize you’re not as hurt as you thought.”)
- Gorgozak Hellkrushah: Black Sunz Ork Nob with a small pack of boyz and squigz. Galahad saved his life on Armageddon against the forces of Chaos. Now he’s pledged to Galahad's service, because he gives hi mopportunities to kill bigger and badder things.
Pay no mind to the dracolich. |
I don't have any warhammer minis, but that just gave me an excuse to put together some lego version of our merry warband. I didn't have a lot of time, and I had limited pieces, but I think they turned out pretty okay.
I
was actually very surprised that no one chose to play a space marine or sister
of battle. I consider those to be super-iconic 40k archetypes. Meh, what do I
know?
The
warband’s first mission was to travel to the hive world Sombra and pick up the Humongous’ new engiseer, a tech priest
named Thermius Stembolt-57. Stembolt is an old friend of Lord Captain Galahad’s.
Of course, the tech priest didn’t show up at the spaceport like he was supposed
to, so the warband has to descend into the and find the guy.
So
far they’ve run into a less-than-helpful arbiter and wandered into a sleazy bar
that hosts squig fights. Our first actual play session was shorter than I’d
like, and we’ve barely gotten a taste of the combat system. The next session,
however, promises to be exciting and violent.