Wednesday, January 27, 2021

Minotaur Class (Gorgon Crawl Classics)

I’m excited to announce that I am running the first playtest of Gorgon Crawl Classics at Spawn of Cyclops Con on February 26, 2021. Registration starts soon. It should be fun!

There are no elves, dwarves, or halflings in Gorgon Crawl Classics, but I still want to include non-human classes. Demihumans are fun! I have working drafts for Nymphs, Satyrs, and Minotaurs. Let’s look at those mighty bull-men first!


Minotaur (class)

  • Large bull-men descended from the great minotaur of Minos.
  • Live on the island of Tauros.
  • Brutal, conservative, militaristic culture.
  • Worship the fiery bull-god Moloch.

Hit Points: 1d10 per level

Weapon Training: Axe, battleaxe, club, greatclub, mace, spear, polearm, greatsword, shortsword, longsword, longbow, javelin, hammer, great hammer

Deed Die/Mighty Deeds: Like Warrior

Bull Roar: Once per day, as an action, the Minotaur can unleash a terrifying bestial roar. All mortal foes within 30’ must make a Willpower save or lose their next action due to fear and primal terror. To determine the DC of this save, the roaring Minotaur rolls their Deed Die and adds the result to 10+PER modifier.

Horns: The minotaur’s head is crowned with a pair of sharp horns. It can use these horns to make melee attacks in lieu of manufactured weapons. The horns damage starts at 1d4 and increases as the minotaur gains levels.

Mighty Grip: Can use battle axe, greatclub, greatsword, and polearm one-handed.

Large and Overcharged: Armor (except shields) must be custom-made. 5x normal cost outside of Minotaur lands. 

 

Level

Attack

Cirt/Table

Action Die

Horn Damage

Ref

Fort

Will

1

+1d3

1d10/III

1d20

1d4

+0

+1

+1

2

+1d4

1d12/III

1d20

1d4

+1

+1

+1

3

+1d5

1d14/III

1d20

1d6

+1

+2

+1

4

+1d6

1d16/IV

1d20

1d6

+1

+2

+2

5

+1d7

1d20/IV

1d20+1d14

1d6

+2

+3

+2

6

+1d8

1d24/V

1d20+1d16

1d8

+2

+4

+2

7

+1d10+1

1d30/V

1d20+1d20

1d8

+2

+4

+3

8

+1d10+2

1d30/V

1d20+1d20

1d8

+2

+5

+3

9

+1d10+3

2d20/V

1d20+1d20

1d10

+3

+5

+3

10

+1d10+4

2D20/V

1d20+1d20+1d14

1d10

+3

+6

+4

 Level Titles

  1. Legionnaire
  2. Centurion
  3. Myrmidon
  4. Warlord

 

Tuesday, January 12, 2021

Olympian Class (Gorgon Crawl Classics)

Continuing with my Mythic Greece ideas for Gorgon Crawl Classics, this here is the working text for the Olympian. The Olympian is the toga-clad strong man who fights only with his fists or the occasional tree trunk. He's inspired by Steve Reeves or Alan Steel's Hercules, Machiste, or any other beefy hero guy from peplum films. This has not yet been play-tested, but I will hopefully be running some GCC games online soon.

I'm not married to the the name "Olympian." I might change it to Champion or something later on. 

I feel like I've seen a reskin of the D&D monk class called the Olympian somewhere online many years back. I wish I could remember where. 

Some of these ideas also overlap with my Punchfighter B/Xclass. 


Olympian

Hit Points: 1d14 per level


Weapon Training: None!

Alignment: Any

Deed Die

  • Add to attack and damage rolls when fighting unarmed.
  • Mighty deeds, as Warrior
  • Add deed die to STR checks for feats of raw strength and power.

Unarmed Damage

  • Melee damage when fighting bare-handed. 
  • Goes up with level

Improvised Weapons

  • Fight with a mundane, handheld item not designed to be a weapon. 
  • Increase unarmed damage by +1d.
  • Item breaks on natural 1 or 20, or if maximum or minimum damage is rolled. 
  • Can be thrown (30/60/90) for -1d unarmed damage.

Mighty Thews

  • Armor is for the weak!
  • Add STA and Luck Modifiers to AC when unarmored.
  • Check penalties from armor apply to attack rolls!

Strict Regimen

  • Olympian’s might depends on specific exercises and/or taboos. There is something the character must never do or must do every day.
  • Examples: perform an hour of calisthenics every morning, drink a gallon of whole milk with breakfast, never drink alcohol, abstain from sexual congress.
  • If this regimen is violated, the Olympian cannot use their Deed Die until the next sunrise (treat Attack Bonus as +0). 

Olympian Table

Level

Deed Die

Crit/Table

Unarmed Damage

Action Die

Ref

Fort

Will

1

+1d3

1d12/III

1d4

1d20

+1

+1

+0

2

+1d4

1d14/III

1d6

1d20

+1

+2

+0

3

+1d5

1d16/IV

1d6

1d20

+1

+2

+1

4

+1d6

1d20/IV

1d8

1d20

+2

+2

+1

5

+1d7

1d24/V

1d8

1d20+1d14

+2

+3

+1

6

+1d8

1d24/V

1d8

1d20+1d16

+2

+4

+2

7

+1d10

1d30/V

1d10

1d20+1d20

+3

+4

+2

8

+1d10+1

1d30/V

1d10

1d20+1d20

+3

+5

+2

9

+1d10+2

1d30/V

1d10

1d20+1d20

+3

+5

+3

10

+1d10+3

2D20/V

1d12

1d20+1d20+1d14

+4

+6

+3


Level Titles

Level

Lawful

Neutral

Chaotic

1

Face

Jobber

Heel

2

Contender

Scrapper

Bruiser

3

Challenger

Competitor

Bounder

4

Champion

Victor

Bully