I’m excited to announce that I am running the first playtest of Gorgon Crawl Classics at Spawn of Cyclops Con on February 26, 2021. Registration starts soon. It should be fun!
There are no elves,
dwarves, or halflings in Gorgon Crawl Classics, but I still want to include
non-human classes. Demihumans are fun! I have working drafts for Nymphs,
Satyrs, and Minotaurs. Let’s look at those mighty bull-men first!
Minotaur (class)
- Large bull-men descended from the great minotaur of Minos.
- Live on the island of Tauros.
- Brutal, conservative, militaristic culture.
- Worship the fiery bull-god Moloch.
Hit Points: 1d10 per level
Weapon Training: Axe, battleaxe, club,
greatclub, mace, spear, polearm, greatsword, shortsword, longsword, longbow,
javelin, hammer, great hammer
Deed Die/Mighty Deeds: Like Warrior
Bull Roar: Once per day, as an action,
the Minotaur can unleash a terrifying bestial roar. All mortal foes within 30’
must make a Willpower save or lose their next action due to fear and primal
terror. To determine the DC of this save, the roaring Minotaur rolls their Deed
Die and adds the result to 10+PER modifier.
Horns: The minotaur’s head is
crowned with a pair of sharp horns. It can use these horns to make melee
attacks in lieu of manufactured weapons. The horns damage starts at 1d4 and
increases as the minotaur gains levels.
Mighty Grip: Can use battle axe,
greatclub, greatsword, and polearm one-handed.
Large and Overcharged: Armor (except shields)
must be custom-made. 5x normal cost outside of Minotaur lands.
Level |
Attack |
Cirt/Table |
Action Die |
Horn Damage |
Ref |
Fort |
Will |
1 |
+1d3 |
1d10/III |
1d20 |
1d4 |
+0 |
+1 |
+1 |
2 |
+1d4 |
1d12/III |
1d20 |
1d4 |
+1 |
+1 |
+1 |
3 |
+1d5 |
1d14/III |
1d20 |
1d6 |
+1 |
+2 |
+1 |
4 |
+1d6 |
1d16/IV |
1d20 |
1d6 |
+1 |
+2 |
+2 |
5 |
+1d7 |
1d20/IV |
1d20+1d14 |
1d6 |
+2 |
+3 |
+2 |
6 |
+1d8 |
1d24/V |
1d20+1d16 |
1d8 |
+2 |
+4 |
+2 |
7 |
+1d10+1 |
1d30/V |
1d20+1d20 |
1d8 |
+2 |
+4 |
+3 |
8 |
+1d10+2 |
1d30/V |
1d20+1d20 |
1d8 |
+2 |
+5 |
+3 |
9 |
+1d10+3 |
2d20/V |
1d20+1d20 |
1d10 |
+3 |
+5 |
+3 |
10 |
+1d10+4 |
2D20/V |
1d20+1d20+1d14 |
1d10 |
+3 |
+6 |
+4 |
- Legionnaire
- Centurion
- Myrmidon
- Warlord