Let's close out Flumph Friday February with the "Floomf" for Mutant Future!
Floomf
No.
Enc.: 3d4 (5d6)Alignment: Lawful
Movement: 10 (3') crawling, 150' (50') flying
Armor Class: 6
Hit Dice: 6*******
Attacks: 1
Damage: 3d6 (mind thrust) or paralytic slime
Save: L4
Morale: 8
Hoard Class: II (XIX)
XP: 2070
Floomfs
are bizarre mutants that hail from another dimension. They possess an
anatomical makeup that combines elements of both animals and fungi and resemble leathery floating jellyfish with multiple tentacles and
two dexterous eyestalks that support black snail-like eyes. They float
through the air using psionic levitation and communicate with using
neural telepathy.
The
Floomfs' home dimension was conquered by the sinister Brain Lashers.
The Floompf's escaped to the Mutant Future world with the intent of
warning its inhabitants of the approaching Brain Lasher invasion.
Sadly, with society in a shambles and most people fearful of the
Floomfs' strange appearance, their warnings fell on deaf ears. Now
the Brain Lashers are here!
Floomfs
are peaceful creatures, given to quiet contemplation and scientific
study. They abhor violence, but when attacked, they can bring
powerful mental mutations to bear, as well as a paralytic venom.
A
Floomf will first attack by squirting a stream of paralytic green
slime. This attack has a range of 30'. If this stream hits, the
target must make a save vs. poison or be paralyzed for 2d6 rounds.
A
Floomf can also attack with its power Mind Thrust mutation. This
mental attack uses has a range of 50' and inflicts 3d6 points of
damage. It can be used every round. Floomfs are considered to have a
Will score of 15.
Once
per day, a Floomf can use it's psionic healing
mutation to heal itself or one creature it touches for 4d6 hp.
Mutations: Bizarre
Appearance, Mental Barrier, Metaconcert, Mind Thrust, Plane Shift,
Psionic Healing, Psionic Flight, Toxic Weapon
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