Saturday, March 6, 2021

Satyr Class (Gorgon Crawl Classics)

I got the chance to run Gorgon Crawl Classics at Spawn of CyclopsCon last weekend, and it went very well. People seem very interested and excited about mythic Greece DCC, and I may have to switch gears and focus on it more I initially expected! 

I’m going to need to tweak the Hubris rules a little bit. There was a lot of Hubris getting tossed around, which was fun, but I’m not sure how sustainable it would be in a long-term game. I’m also going to start a GCC game with my Saturday online group (The Germans) so that will help hammer out the trouble spots. Man, actually playtesting things is weird new territory after 10+ years of game design.

Anyway, here’s the Satyr Class for Gorgon Crawl Classics. It began as a reskin of the Halfling, but quickly grew into its own thing. Want a fast-moving support class with some magical music powers? the Satyr is here for you!


Satyr (Class)

Semi-divine goat-people aligned with Pan and Dionysus. Yes, there are female satyrs (satyresses).

Hit Points: 1d6 per level

Weapon Training: Dagger, javelin, spear, club, staff, shortsword, bow, sling

Alignment: Usually chaotic

Beneath the Starry Skies: Infravision 60’

Goat Legs: Base movement of 40’. Greaves must be custom made, x2 cost. 

Favors of Fate: Can spend Luck to benefit the rolls of other, non-satyr characters. Luck spent this way gives a 2-for-1 benefit and regenerates 1 per level per day. No benefit or Luck regeneration if spent on themselves.

Exaltation of the Gods: Can spend their own Hubris dice to benefit an ally’s roll. If any of the Hubris Die come up 6, the Satyr shares the same misfortune as their ally.

Enchanted Music

  • Roll 1d20+PER+Level+Luck (not modified by armor)
  • Requires a musical instrument of some sort. Usually pan pipes, but sometimes lyre or flute. 
  • To “revel” involves wild celebration in natural surroundings with music, dancing, and alcohol.

Roll

Effect (can choose lesser effect if so desired)

1

Failure. Cannot use music for the rest of the day.

2-11

Failure. Must revel for CL x 30 minutes to regain ability.

12-13

Target ally gains +1d on one action taken in the next round.

14-16

Target enemy takes -1d to their next action.

17-18

Target falls asleep for CL hours. (Will save)

19-20

Target treats satyr as trusted friend and mentor for CL hours. (Will save)

21-23

Two targets treat each other as hated enemies and bitter rivals. (Will save for each. Animosity may be one sided.) Targets choose how to act upon hatred. Lasts CL days, but actions may make the hatred permanent.

24-27

Two targets fall in love with each other. (Will save for each. Love may be one-sided). Love is not necessarily sexual or romantic. Targets choose how they act upon such love. Effect is “permanent” unless future actions cause character to fall out of love.

28-29

All enemies within 60’ take 2d6+CL damage (Will save for half)

30-31

All allies within 30’ are healed for 2d6+CL damage.

32+

Target corpse is raised from the dead! Cannot be dead more than CL days.



Level

Attack

Cirt/Table

Action Die

Ref

Fort

Will

1

+1

1d8/III

1d20

+1

+1

+1

2

+2

1d8/III

1d20

+1

+1

+1

3

+2

1d10/III

1d20

+2

+2

+1

4

+3

1d10/III

1d20

+2

+2

+2

5

+3

1d12/III

1d20

+3

+3

+2

6

+4

1d12/III

1d20+1d14

+4

+4

+2

7

+5

1d14/III

1d20+1d16

+4

+4

+3

8

+5

1d14/III

1d20+1d20

+5

+5

+3

9

+6

1d16/III

1d20+1d20

+5

+5

+4

10

+6

1d16/III

1d20+1d20

+6

+6

+5

 Level Titles

1)      Faun
2)      Wilder
3)      Celebrant
4)      Arcadian

 

  

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