I got the chance to run Gorgon Crawl Classics at Spawn of CyclopsCon last weekend, and it went very well. People seem very interested and excited about mythic Greece DCC, and I may have to switch gears and focus on it more I initially expected!
I’m going to need to tweak the
Hubris rules a little bit. There was a lot of Hubris getting tossed
around, which was fun, but I’m not sure how sustainable it would be in a
long-term game. I’m also going to start a GCC game with my Saturday online
group (The Germans) so that will help hammer out the trouble spots. Man,
actually playtesting things is weird new territory after 10+ years of game design.
Anyway, here’s the Satyr Class for Gorgon Crawl Classics. It began
as a reskin of the Halfling, but quickly grew into its own thing. Want a
fast-moving support class with some magical music powers? the Satyr is here for
you!
Satyr (Class)
Semi-divine goat-people aligned with Pan and Dionysus. Yes, there are female satyrs (satyresses).
Hit Points: 1d6
per level
Weapon Training: Dagger, javelin, spear, club, staff, shortsword, bow, sling
Alignment:
Usually chaotic
Beneath the Starry Skies: Infravision 60’
Goat Legs: Base
movement of 40’. Greaves must be custom made, x2 cost.
Favors of Fate: Can spend Luck to benefit the rolls of other, non-satyr
characters. Luck spent this way gives a 2-for-1 benefit and regenerates 1 per
level per day. No benefit or Luck regeneration if spent on themselves.
Exaltation of the Gods: Can spend their own Hubris dice to benefit an ally’s roll. If any
of the Hubris Die come up 6, the Satyr shares the same misfortune as their
ally.
Enchanted Music
- Roll
1d20+PER+Level+Luck (not modified by armor)
- Requires a musical instrument of
some sort. Usually pan pipes, but sometimes lyre or flute.
- To “revel” involves wild
celebration in natural surroundings with music, dancing, and alcohol.
Roll |
Effect (can choose lesser effect if so desired) |
1 |
Failure. Cannot use music for the rest of the day. |
2-11 |
Failure. Must revel for CL x 30 minutes to regain ability. |
12-13 |
Target ally gains +1d on one action taken in the next round. |
14-16 |
Target enemy takes -1d to their next action. |
17-18 |
Target falls asleep for CL hours. (Will save) |
19-20 |
Target treats satyr as trusted friend and mentor for CL hours.
(Will save) |
21-23 |
Two targets treat each other as hated enemies and bitter rivals.
(Will save for each. Animosity may be one sided.) Targets choose how to act
upon hatred. Lasts CL days, but actions may make the hatred permanent. |
24-27 |
Two targets fall in love with each other. (Will save for each.
Love may be one-sided). Love is not necessarily sexual or romantic. Targets
choose how they act upon such love. Effect is “permanent” unless future actions
cause character to fall out of love. |
28-29 |
All enemies within 60’ take 2d6+CL damage (Will save for half) |
30-31 |
All allies within 30’ are healed for 2d6+CL damage. |
32+ |
Target corpse is raised from the dead! Cannot be dead more than
CL days. |
Level |
Attack |
Cirt/Table |
Action Die |
Ref |
Fort |
Will |
1 |
+1 |
1d8/III |
1d20 |
+1 |
+1 |
+1 |
2 |
+2 |
1d8/III |
1d20 |
+1 |
+1 |
+1 |
3 |
+2 |
1d10/III |
1d20 |
+2 |
+2 |
+1 |
4 |
+3 |
1d10/III |
1d20 |
+2 |
+2 |
+2 |
5 |
+3 |
1d12/III |
1d20 |
+3 |
+3 |
+2 |
6 |
+4 |
1d12/III |
1d20+1d14 |
+4 |
+4 |
+2 |
7 |
+5 |
1d14/III |
1d20+1d16 |
+4 |
+4 |
+3 |
8 |
+5 |
1d14/III |
1d20+1d20 |
+5 |
+5 |
+3 |
9 |
+6 |
1d16/III |
1d20+1d20 |
+5 |
+5 |
+4 |
10 |
+6 |
1d16/III |
1d20+1d20 |
+6 |
+6 |
+5 |
Level Titles
1) Faun
2)
Wilder
3)
Celebrant
4)
Arcadian
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