Showing posts with label xothma-ghul. Show all posts
Showing posts with label xothma-ghul. Show all posts

Thursday, October 14, 2021

The Nameless World - Cosmology, Pollution, and Thaumalite

 

The Nameless World is unfathomably old. Thousands of empires have risen, fallen, and been ground to dust by eons of time and conquest. Most of the mainstream religious cults don’t even bother with creation myths. The very idea of a time before the world strikes most philosophers and scholars as patently ludicrous.

These self-same academics believe that the Nameless World lies at the center of all things—not just the material universe, but of all planes of existence. How else can one explain a world both besieged by demons from below and confounded by angels from on high? The numerous and vermiform alien beings that bubble up from the shadows and unseen corners of space lend credence to this theory as well.

Most people will tell you that the Nameless World has four moons. Those people are wrong. The world has no satellites, and what most people call moons are, in fact, planets. The Nameless Worlds and its four sister planets orbit in such close proximity to each other that from the surface of each, the other planets seem as large as the moon does on our own world. These orbits are erratic and unpredictable, and only the most dedicated and mathematically-savvy of astrologers can predict their movements and appearance with any degree of accuracy. Certainly, the cosmological influence of so many planetary bodies in such close proximity has some influence of inherently magical nature of the Nameless World. The four “moons” are Nibiru (home world of the Elves), Erebos (the undead moon), Halakim (where angles live), and Lykos (the wolf moon).


Phlogiston Pollution

The world teeters on the edge of a unique form of environmental devastation. As any wizard will tell you, magic originates as phlogistonic energy channeled from the Thaumic Plane and shaped into spells through the synaptic patterns burned into the brains of trained sorcerers. Even the smallest of spells dumps large amounts of phlogiston into the environment. Trace amounts of this alien energy linger long after the spell is cast. Residual phlogiston is rarely detectable or harmful to living things, but over centuries, thaumic residue begins to pool together, forming sumps and sinkholes of dangerous magical energy. These phlogistonic cysts cause environmental corruption, spawn alien monstrosities, and weaken the barriers between worlds. Ecologically minded wizards blame the increase in monsters and dimensional incursions over the past several decades to this thaumic pollution. Very few sorcerers are willing to make the personal sacrifices required to reduce this global corruption.

Sometimes these pools of magical fallout coalesce and mineralize into weird purple-green ore, somewhere between crystal and metal.  It has a slightly waxy texture and glows dimly like a blacklight. Sorcerers call this mineral thaumalite, although wizards on some worlds know it as compound-N, nibirulith, or mutanto. Thaumalite can be used to empower spells, at the cost of greatly increasing the chance of fallout and corruption.

System: A fist-sized chunk of thaumalite grants a wizard or elf +1d10 to their spellcasting roll. After used this way, the bonus die drops one size as the chunk’s mass boils away.

There are several dangers associated with thaumalite. Merely carrying the mineral on one’s person gives them a -5 to all saves against mutation, corruption, or transformation.

Additionally, when using thaumalite to boost a spellcasting roll, the chance of magical mishap is greatly increased. If a spellcaster uses thaumalite to boost their roll, a failure is treated as a 1, with all associated dangers. If the bonus die comes up as a 1 but the spell roll still succeeds, then the spell is cast and is not lost, but the caster suffers the “or worse” consequences in the “1” section of the spell (misfire, corruption, or patron taint).

Tuesday, February 16, 2021

Shopping and Fashion in Xöthma-Ghül

Status and reputation is everything in the Crepuscular City of Xöthma-Ghül, and if you're going to rub shoulders with the monied elite, you're going to need to dress the part! Fashion is a fickle thing, and styles quickly rise and fall in popularity. Characters who want to keep on top of the latest trends in haberdashery should expect to spend a good chunk of their coin on sartorial affairs. 

Running a Shopping Montage in Xöthma-Ghül

This uses the Dungeon Crawl Classics rules.

A shopping montage takes takes 1d4 hours, as you travel from shoppe-to-shoppe. Picking background music is optional.

You must spend at least 100gp, just to get started.

If you depend on your knowledge of popular trends and societal fashions, Make a Personality roll. If you're don't know nothing about no fashion, make a Luck roll and hope for the best (one of those rare 1d20+mod Luck rolls, not just a roll-under). 

You get a +1 bonus to the roll for every 100gp you spend above the initial 100gp.

  • 9 or less: Tragically un-hip! You look stupid or hopelessly out-of-fashion. Suffer -1 to all social interaction rolls within the city while you wear those rags.
  • 10-14: You look acceptable to polite society. No bonus or penalty.
  • 15-19: Now you’re stylin’! Take +1 to social interactions within the city for the next 1d4 weeks as long as you wear those flashy threads. 
  • 20-24: You’re both stylin and profilin’! Take +2 to all social interactions within the city for the next 1d4 weeks as long as you wear that luxe fashion.
  • 25 or more: You trendsetter! Not only do you get that +2 bonus as above, but you start a new fad. The people of Xöthma-Ghül mimic your style for the rest of the season. Also, gain a Luck point, you influencer you!

After the shopping spree is done, the Judge should ask the PCs to describe what kind of fancy new clothes they've bought, good or bad. One-to-three quick, distinctive features should do. Just enough to be memorable without a lot of book-keeping. 

Alternately, roll 1d30 on yon table!

That Luxe Fashion!

  1. Sequined cape with a high collar.
  2. Elaborate codpiece with a live mouse in the silver wire “horn”
  3. Decorative wings made of sugar glass. 
  4. Broad-brimmed hat with a proliferation of feathers. 
  5. Thigh-high boots with long, pointed toes.
  6. Multiple jeweled facial piercings.
  7. Skirts of decorative (non-protective) chainmail. 
  8. Jeweled eyepatch, for the dangerous look. 
  9. Brocade pants embroidered with skulls and flowers.
  10. Wool coat in a surprising amount of colors.
  11. “Wizard-chic” tall pointy hat covered in silver stars
  12. Delicate gloves of translucent silk. 
  13. Broad leather belt decorated with copper shells.
  14. Decorative shoulder pads made of elaborately carved tortoise shells. 
  15. Patchwork tunic decorated with scripture from popular religions. 
  16. Jet-black mantled cape with red lining and silver clasps, always a classic.
  17. Flat-soled leather shoes in mismatched colors. 
  18. Headband and veil made of ancient coins. 
  19. Spectacles made of tinted elven glass. 
  20. Flashy corset with boning made from the ribs of convicted felons. 
  21. Loincloth of opalescent silk with silver belting. 
  22. Bandolier of tooled leather with multiple pouches for holding cigarettes, coins, and calling cards. 
  23. Just body paint.
  24. Fur mantle made from the pelts of exotic jungle predators. 
  25. Silk hose with stripes of subdued color. 
  26. Very long scarf of many colors with brass bells hanging from the ends. 
  27. Multiple bracelets of various metals, each etched with poetry from the ancient philosopher princes. 
  28. Braided copper crown with lit candles held on each side of the head. 
  29. Elaborate, multi-layered skirts of silk, linen, and seal skin. 
  30. Woolen vest decorated with the holy symbols of religions that don’t exist.