Monday, June 23, 2014

The Ice Barrows [Mini-Map Monday]

Another freehand mini-map!
Way up north in the frozen Fimbulwinter lies the Ice Barrows. Vargyr Priest make their camp outside the entrance while Unhallowed Einherjar stalk the frozen catacombs and tombs within. Within the deepest crypt, guarded by Glacier Golems, the dreaded Snow Lich makes his lair, plotting and planning the destruction of all life in a never-ending winter.


Monday, June 16, 2014

Lazy Monday Map [Mini-Map Monday]

It's too darn hot and muggy today to come up with anything too lever. Here's a crazy map!


Monday, June 2, 2014

Fistful of Goblins [Mini-Map Monday]

The Wolfskull goblins and the Skullwolf goblins are bitter and ancient rivals that make their homes in caves and caverns on opposite sides of the same small valley. Both clans constantly battle over access to the ghostwater that comes from the abyssal well that rests between the two lairs. 



Monday, May 26, 2014

Cavern Core [Mini-Map Monday]

A good sized map of several chambers branching off from a large central cavern.




Monday, May 19, 2014

The Cavern Kingdoms [Mini-Map Monday]

I've never done one of these "side-view" dungeon maps before. People seem to like them.

The Cavern Kingdoms are a collection of rival subterranean realms. The Jungle Cave is lit by sunlight filtered from the surface by shafts and seams of suncrystal. It is a land of massive trees and dinobeasts. The Fungal Kingdom is lit by the pale blue light of luminescent mushrooms. It is ruled by the Mushroom Princess, an orphaned human girl raised by shroomen. The Vaults of the Dead is a lightless realm inhabited by warring tribes of ghouls. The Lava Temple is a sprawling manse of adamantite surrounded by a sea of magma. The alien Fire Elves perform their uncanny rights here.


Sunday, May 11, 2014

The Games I Play

I play a lot of RPGS these days, more than I ever expected to play at one time. Skype and Google Hangouts have been both a blessing in a curse. I've never been involved in so many games at once, but now it's pretty much all I do. RPGs take up almost all my free time. It's kind of an interesting problem to have. I love all my games, but I might be getting close to some sort of "critical mass." I'm not entirely sure how sustainable this is.

So here's what my RPG life looks like right now. These are just my regular games, too. It doesn't count things like the irregular Pathfinder game I'm in.

Monkey Took My Jetpack Podcast - I play every week as part of this podcast. It's my longest-running online group, and we meet every week over Skype. We just finished an excellent Dresden Files game and have just started a new Talislanta campaign.

Porcelain Llama Theater Podcast - I also play every week as part of the Porcelain Llama Theater podcast, run by Trilobite (also from MTMJ). This game also uses Skype. I should point out that these Skype games don't use any kind of virtual table-top, and all the dice rolls are on the honor system. It's never been a problem. We just wrapped up a "Epidemic Thriller" campaign using Fate Accelerated (Machines of Loving Grace), and are brainstorming our next game.

Carcosa By the Numbers+Doyle Tavener runs this excellent Carcosa hexcrawl every-other week in Google Hangouts. He uses Lamentations of the Flame Princess with all the funny dice rules from Carcosa. Our group of escaped slaves started the game naked, hungry, and penniless, and we've had to fight and struggle for every iron knife and dried mushroom. It's awesome. This game tweaks all my OSR buttons for exploration, resource management, and straight-up weird shit.

The Defiants - +Stacy Forsythe runs this Smallville game every other week over Hangouts, and so far it's been a lot of fun. We play a group of high school students in Defiance, Ohio who have just gained superpowers in a world where that kind of thing doesn't usually exist. My guy, Jacob Mead (AKA Bee Major) has the power to summon and control bees. We have a lot of fun playing up to the tropes of petty teenagers with all the adolescent drama and bickering that comes with that.

Isle of Abaddon - This is the Labyrinth Lord (with a lot of LotFP and house rules) game that I run every other week over Hangouts. The island of Abaddon disappeared three hundred years ago. Three years ago it returned from parts unknown with mysteries to be unlocked and fortunes to be won. I've enjoyed runnign this game, and it's let me use a lot of things I've developed for this blog.

My Sunday Home Game - This is my one regular game session that actually meets in my home with face-to-face players. My wife and I play with a group of our friends every week. Right now I'm running "Dresden 1888," a Dresden Files campaign set in Victorian London. I'm also setting up to run a Star Wars: The Old Republic game using Fate Core. My wife has also set up a Fables game using Fate Accelerated. Lots of stuff going on there!

Monday, April 28, 2014

Adar, a Map from the Past [Mini-Map Monday]

I didn't have time to make a new map this week, so I'm diggung through my collection of old AD&D 2nd Ed maps from the 90s. Collect 'em, trade 'em, use 'em!

This here is the land of Adar. AS you can see, it's actually a zoom-in on a section of this map. There's Palamadox up there again, right next to the amazonian compass rose. I don't remember a lot about Adar. Chances are it was a generic pseudo-England.

It's neat looking back at the names on some of these places. It shows the influences of different fantasy authors I was  reading at the time. Bay of Winds and Port Morisby were certainly inspired by Anne McCaffrey. Spindle Mountains and Tagledon Forest are Hobbit-era Tolkein. The faux-latin names like Melos and Grelpe show Fritz Leiber's influence.

Belzaron's Pit is neat. As I recall, Belzaron was the chief god of evil and corruption in my old campaign.