Sunday, June 23, 2013

Pulp Weird Encounters #1 [Mystic Bull Games]

Pulp Weird Encounters #1
Mystic Bull Games, the people who brought us the wicked In the Prison of the Squid Sorcerer, have a new pack of adventures available. Pulp Weird Encounters #1: The Tomb of Squonk and the Silent Army contains two short adventures ("Temple of the Squonk" and "The Silent Army") that fit squarely in the "weird psychedelic pulp" kind of fantasy that Moorecock and friends made. Weird monsters, bizarre antagonists, deadly traps. I like 'em.

The adventures are written for Dungeon Crawl Classics. I don't play DCC, but the adventures wouldn't be too hard to adapt to Dungeon World or Labyrinth Lord.

Oh, and there are some really cool dungeon maps drawn by some guy named Josh Burnett. Hey, wait a minute, that's me! Yup, Mystic Bull hired me to do the maps on this one, and it was a blast.

Anyhoo... GO BUY IT!

Monday, June 17, 2013

The Return of Grendel! [Mini-Map Monday]

Grendel's back, and he's mad as hell!

In the Northern Marshes, the legendary monster has made his home in the ruins of his mother's lair. Grendel lurks in the cold murky water of the lower chambers. Ancient treasure from Times of Old lies piled in another cavern, seemingly unguarded.



My buddy +Leighton Connor  (GILGAMESH!, Laser Ponies)  is writing a new QAGS adventure called "Beowulf vs. Grendel." I'm drawing the map for the adventure. This here map is something of a practice run for that map.

Monday, June 10, 2013

The River of Slime [Mini-Map Monday]

Way in the Deep Down Below, a clan of degenerate Halflings worship Aboath, the God of Filth. The disgusting River of Slime is a sacred spot where these Filthlings perform their disgusting baptismals. What connection these creatures may or may not have with the Sludge Dwarves remains to be seen.



Drawn freehand on board with illustration pens. I'm not sure I like the "outline" I put around the map walls.


Saturday, June 8, 2013

Crypt of Morgrath [Crypts & Things adventure]


"Hi, I'm a random sorcerer who doesn't
necessarily appear in this adventure."
I haven't talked much about Crypts & Things on the blog (or at all, actually). It's a groovy sword & sorcery rpg written by Newt Newport and based on Swords & Wizardry. I dig the reworked classes and the magic system, and the last-days-of-Earth setting really thrills me.

I haven't had a chance to play it yet, but I wrote a starting adventure for it that I plan on using with my group. It just so happens that I'm trying to teach myself Indesign (it's significantly different from PagePlus), so I took the opportunity to put the adventure together in a nice little PDF. I thought I'd share.

The Crypt of Morgrath uses the map I posted a while ago here. It's statted out for Crypts & Things, but it shouldn't be to hard to adapt to your favorite OSR game. At some point I'm likely to readapt it to Lamentations of the Flame Princess.

DOWNLOAD IT HERE, YO!


Thursday, June 6, 2013

Badgerhawks!

(c) Weebl -- www.teambadger.org
Badgerhawk
Number Encountered: 1d6 (5d8)
Alignment: Lawful
Movement: 60' (20')
          Fly: 120' (40')
Armor Class: 4
Hit Dice: 2*
Attacks: 1 (weapon)
Damage: 1d8 (great mace)
Save: D2
Morale: 9
Hoard Class: XV
XP: 29 (Badgerhawk), 650 (Blessed)

Long thought to only exist in the oldest of Dwarf myths, the legendary Badgerhawks have recently been rediscovered in the highest ruins of the old Skypillar Mountains. Badgerhawks appear as dwarf-sized, humanoid badgers with mighty golden wings. They are stalwart defenders of Law and implacable foes of evil. They bear a special hatred toward harpies and wyverns. Badgerhawks speak their own language, as well as that of dwarves and the alignment tongue.

In combat, Badgerhawks wear elaborate golden armor and helms and fight with large two-handed maces and hammers. A group of 25 or more Badgerhawks will be led by a Blessed. A Blessed Badgerhawk is a 5 Hit Dice creature, has an AC of 3, and inflicts +1 damage in combat due to strength. A Blessed can also cast spells and turn undead as a 5th level cleric and can speak Common.



Note: Apparently the UK is considering a badger cull. Brian May, BRIAN BLESSED (my two favorite Brians) and Weebl have strong opposition to this. Find out more at www.teambadger.org. I for one quite like badgers.

Check out the Weebl, May, and Blessed video below:



Tuesday, June 4, 2013

Alien PCs in Persephone Sector [Stars Without Number]

Persephone Sector is mostly human-centric, but these alien species are available as starting Player Characters. More aliens might "unlock" as the PCs encounter them.

Hochog
The “space orcs” from the Stars Without Number core book. They are the warrior-culture aliens familiar to any fan of Klingons or Luxans.

Lenses: Conquest, Honor

Home Planet: Like humans, the Hochog lost contact with their native planet during the Scream. They have large settlements on Uld.

Requirements: To be a Hochog, a PC must have a STR of 14+. You cannot be a Psychic.

Benefits: You get to be a bad-ass space-orc. Shout a lot and die for glory!


Naga
The Naga are androgynous, hermaphrodite reptilian humanoids possessing a weirdly exotic allure. In aeons past, the Naga had a shamanistic religious tradition. This tradition disappeared centuries before first contact was made. When humanity colonized Cedar, the Naga had no concept of religion or spirituality. They were fascinated by the idea, and rapidly embraced the teachings of the Temple of Babylon Eternal. The humans and Naga of Cedar have worked together to form a prosperous society.

The Naga are an introspective, casual race that values the pleasures of life and learning. Their reverence for philosophy and wisdom has kept their hedonistic nature from declining into decadence.

Lenses: Joy, Sagacity

Home Planet: Cedar

Requirements: To be a Naga, a PC must have a CHA of 14+. You can be any class.

Benefits: You get to be an exotic/transgressive lizard person.


Yuglings
Yurglings resemble human-sized furry-faced slugs with high-pitched, grating voices. The Yurgling species possesses three sexes—an egg maker, an inseminator, and a womb-provider. Yurgling marriages are complicated three-way affairs. Partially due to the complexities of these triple-relationships, Yurglings have evolved to become the greatest traders, arbitrators, and contract lawyers in the Sector.

Yurglings cannot swim and have a superstitious fear of their planet's cold, salty oceans. When humanity first arrived on Yurgoloth, the Yurglings were more than happy to let them settle on the mineral-rich ocean. However, the yurglings charge the human settlements outrageous rental fees and taxes. They have wheeled-and-dealed human corporations for trillions of credits, and Yurgoloth has grown to be one of the richest planets in the sector.

Lenses: Greed, Tribalism

Home Planet: Yurgoloth

Requirements: To be a Yurgling, a PC must have an INT of 14+. You can be any class.


Benefits: You get a +2 to saves against poison, but you cannot swim. Also, you get to talk like Gilbert Godfrey, Andy Kindler, and Eddie Pepitone. 

Monday, June 3, 2013

Vaults of the Undergate [Mini-Map Monday!]

Deep in a forgotten spur of the Deep Down Below lies a strange gate of obsidian and onyx. No one knows what weird realm lies beyond the swirling purple ether of the mystic portal. Ruined finery and a shattered throne room indicate that the Vaults of Undergate were once controlled by some form of darkling nobility.



Drawn freehand on 110# board with Faber-Castell art pens!