Sunday, March 31, 2013

Tomb of the Rocket Men

Dungeon of Signs hosted a map-making contest, calling on people to create a map for The Tomb of the Rocket Men. I love me some rockets and ruins, so I drew up an entry.



Click it to big it!

Crumbling statues of rocket men, vine choked caverns, secret treasure chamber, a floating eye, the hulk of a giant robot, all sorts of fun stuff. It's also my first big stab at isometric dungeon mapping. 

It's not quite as "mini" as the other Mini-Map Monday maps, and I didn't do it freehand (I did a pencil rough then inked it with a light box), but I'm happy with it, so I thought I'd share it. 

I think I'm going to use this map to run Johnstone Metzger's Adventures on Dungeon Planet. That's an awesome science-fantasy expansion for Dungeon World that just came out this weekend. You should totally buy it.

Dinosaur Party! [Pocketmod Comic]

I can't stop making pocketmod comics! They're the perfect way to pass the time and feed my creative bug!

So the other day, I was stuck waiting at work again, so I made another pocketmod comic. Took about 30 minutes with a pen in the break room on the back of a vacation request form.

No fancy backstory for this strip. Just a couple of dinosaurs in a funny situation that's been floating through my head for a few weeks.

The pocketmod version can be found here.
Instructions for cutting and folding pocketmods can be found here.
A non-pcoketmod version is below!
Click it to big it!

n

Wednesday, March 27, 2013

Roy the Space Robot [PocketMod Comic]

So my buddy Leighton Connor does this groovy sci-fi comic, Laser Brigade. I love it, and you should check it out.

A while ago he asked a bunch of his cartoony friends (like me) to chose of the Laser Brigade characters and do a solo adventure comic about them. LC bade us draw our comics straight-to-ink, no pre-pencils or post-production, in these little 24-page 4"x6" sketchbooks, the same way he does his Laser Brigade comic. I was excited to play in LC's sandbox, so I did a comic about his character Thurl. In the comic, I introduced a couple of new characters, a psychic warrior named Vina, and a jive-talking robot named Roy.

Jump ahead to last night after work. I was waiting for my ride, and I had some time to kill. I had forgotten to bring my book, but I had some pens in my jacket, so I folded up a vacation request form and spent the next 30 minutes making a little pocketmod comic about Roy.

It was a fun little diversion. When I got home, I scanned the comic into my computer, used my layout program to add the pocketmod foldy-cutty lines, and turned it into a PDF. Now I'm going to share it with you! ENJOY!

Monday, March 25, 2013

Crypt of Morgrath [Mini-Map Monday]

This here's a map I made for a Crypts & Things adventure I'm writing.






Moslammin, Closer of Doors [Petty God]

Gorgonmilk is running a Petty Gods project right now. Here's my attempt.


Name: Moslammin, Closer of Doors
Symbol: A wooden door, closed and held by an iron spike
Armor Class: -5 [24]
Damage: 3d6 (x2 with backstab)
Hoard Class: 100 masterwork iron spikes
Alignment: Lawful
Movement: 120' (40')
Hit Points (Hit Dice): 86 hp (20 HD)
Attacks: 1 Slam
Save: T20
Morale: 9
XP: 6,250

Aside from all the monsters, traps, mad wizards, and cursed artifacts that an adventuring party must face, the most persistent threat in any dungeon is the closed door. Deep in bowls of the dungeon, doors rarely function properly. They warp, swell, and stick, becoming nigh-unbudgeable obstacles that only the brawniest of barbarians or fittest of fighters can hope to shove open. Worst yet, dungeon doors have a nasty habit of shutting and sticking once more after the adventurers' backs are turned.

The Acolytes of Sealed Temple in the Valley of Passages attribute this uncanny behavior to Moslammin, Closer of Doors, a petty god. Open doors, cleared passages, and accessible rooms are anathema to Moslammin. As it is written in the wood-bound tomes of his (few) clerics, “How might a man prove his worth, if he can enter any sanctum with ease? Better it is that his every step be dogged with adversity, no matter how small.” Moslammin closes doors not to pester, they say, but to test mankind's patience and thus make us immune to petty irritations.

Moslammin's avatar appears as a hunched and hooded figure who creeps silently through dark and damp dungeon corridors, closing and holding shut any door he passes. If he encounters an adventuring party he deems worthy of his “blessings,” he will follow them silently and invisibly throughout an entire dungeon, closing and sealing any open doors they may leave in their wake.

Moslammin has all the skills and abilities of a level 20 thief, except the “Pick Locks” skill. He may also cast invisibility, silence 15' radius, and wizard lock as a level 20 magic user at will.

Saturday, March 23, 2013

Mappy-Doodle!

It's not Monday, but I thought I'd share a little map I doodled last night in the break room while waiting for my ride at work. No real background story on this one. Just an underground river, a secret treasure room, some skulls, some mushrooms, a shrine, a pit trap, and several statues and pillars. 



Drawn in about 10 minutes on the back of a vacation-request form with magic marker and ball-point.

Monday, March 18, 2013

The Rock [Mini-Map Monday]

Mini Map Monday moves into SPACE!

Oroborus Industries Asteroid Mine #5876-Q is colloquially known as "The Rock" by the rough-bitten men and women that live and worked there, slowly cutting precious promethium from its core. No one's heard from The Rock for a few months now. Maybe someone should check that out.

The pressure doors and atmosphere screens to the main dock are broken, exposing the central galley to hard vacuum. I'm sure there's a logical reason for that. 
Click Click Zoom!