Let's close out Flumph Friday February with the "Floomf" for Mutant Future!
FloomfNo. Enc.: 3d4 (5d6)
Movement: 10 (3') crawling, 150' (50') flying
Armor Class: 6
Hit Dice: 6*******
Damage: 3d6 (mind thrust) or paralytic slime
Hoard Class: II (XIX)
Floomfs are bizarre mutants that hail from another dimension. They possess an anatomical makeup that combines elements of both animals and fungi and resemble leathery floating jellyfish with multiple tentacles and two dexterous eyestalks that support black snail-like eyes. They float through the air using psionic levitation and communicate with using neural telepathy.
The Floomfs' home dimension was conquered by the sinister Brain Lashers. The Floompf's escaped to the Mutant Future world with the intent of warning its inhabitants of the approaching Brain Lasher invasion. Sadly, with society in a shambles and most people fearful of the Floomfs' strange appearance, their warnings fell on deaf ears. Now the Brain Lashers are here!
Floomfs are peaceful creatures, given to quiet contemplation and scientific study. They abhor violence, but when attacked, they can bring powerful mental mutations to bear, as well as a paralytic venom.
A Floomf will first attack by squirting a stream of paralytic green slime. This attack has a range of 30'. If this stream hits, the target must make a save vs. poison or be paralyzed for 2d6 rounds.
A Floomf can also attack with its power Mind Thrust mutation. This mental attack uses has a range of 50' and inflicts 3d6 points of damage. It can be used every round. Floomfs are considered to have a Will score of 15.
Once per day, a Floomf can use it's psionic healing mutation to heal itself or one creature it touches for 4d6 hp.
Mutations: Bizarre Appearance, Mental Barrier, Metaconcert, Mind Thrust, Plane Shift, Psionic Healing, Psionic Flight, Toxic Weapon