Friday, February 2, 2018

The Flumph for Nightlife?! [Flumph Friday February]

It’s February, and it’s Friday. That means it’s that most wonderful time of the year again. It’s Flumph Friday!

This year, I’m kicking things off by adapting the Flumph to one of my favorite games ever, Nightlife.

Needs more crosshatching!
STR: 10                 PER: 30
DEX: 15                ATT: 5
FIT: 20                  LUCK: 20
INT: 25                  HTH: 3
WILL: 30              SP: 40

Max Humanity: 60
Humanity Damage Modifier: +1/1 per 10

Edges: Drain (life force), Flight, Healing, Shunting, Telepathy
Flaws: Substance Vulnerability (fire, double damage), Horrifying Appearance, Special (Clumsy on the ground, ¼ normal movement)
Skills: City Knowledge, Medicine, Parking, Scavenging, Survival
Faction: Neutral

Description: Flumfs originally hail from the Wormholes. They were driven out of their subterranean homelands due to territorial wars between the Suckers and Nasty Muthas. Flumfs first appeared in New York in the 1930s and established small communities where they operated as healers, guides, and cleaners for other Kin.
Flumfs possess flat, rugose bodies mounted atop a central tentacular mass. They move by using their Flight edge, and are very clumsy on the ground. Despite their generally benevolent demeanors, the Flumfs’ utterly alien appearance and Wormhole origin make them are largely distrusted by other Kin.

Former Friday Flumphs
Fate Accelerated

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