Llamas are even-mannered camelids, often raised by halflings as livestock, pack animals, and mounts. Because of their relatively small size and skill in navigating rough terrain, these animals are valued by adventurers for dungeoneering. Llamas shy away from combat, preferring to use their Spit ability to blind an attacker while they run away. They can be trained to spit on command, and llama spitting contents are popular events at many halfling festivals.
Llama
Medium beast, unaligned
AC: 12
HP: 7 (1d8+2)
Speed: 40 ft.
STR: 13 (+1), DEX: 14 (+2), CON: 15 (+2), INT: 2 (-4), WIS: 12 (+1), CHA: 7 (-2)
Skills: Athletics +3
Senses: Passive Perception 11
Languages: -
Challenge: 1/8 (25 xp)
Beast of Burden: The llama is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed: The llama has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
ACTIONS
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage
Spit (Recharge 5-6). The llama chooses a target within 10 feet of it. That target must make a DC 12 Dexterity Save or be blinded for 1d4 rounds.