Showing posts with label gencon. Show all posts
Showing posts with label gencon. Show all posts

Friday, July 20, 2018

Bernie the Flumph's Gencon Survival Guide


I’ve been going to SFF and gaming conventions of varying sizes since I was 15. I’ve been going to Gencon every year for about 8 years. Gencon has become my family’s annual summer vacation. Over the years I’ve collected and developed a number of tips for surviving conventions, and now I’m going to share them with you. It should be noted that I go to Gencon primarily as a RPG gamer, so I don’t have any tips for cosplayers, filkers (is that even still a thing?), or other sub-branches of fandom.

This certainly isn’t the ultimate Gencon survival guide. Everyone’s experience is going to be different, but these are the tips that this simple Ohio boy has come up with for Gencon. I hope it will be helpful, especially for neophyte conventioneers.

1) Use basic manners. This is the first rule, the Golden Rule! This rule should trump all others. You are going to be out in public, interacting with thousands of strangers. Use the basic rules of civility you learned in grade school. Memorize these four basic phrases and use them often:

“Please.”
“Thank you.”
“I beg your pardon.”
“Have a nice day.”

This goes double for service employees! Gencon is fun for you, but this is a super busy and stressful time for every worker in downtown Indianapolis. Treat them with respect and tip your waitstaff.

Courtesy also includes basic hygiene. There’s a long-standing stereotype of gamers being smelly and gross. Don’t be a stereotype.

2) Plan your week, but be flexible. Gencon is huge. 60,000 people attended in 2017. My home town only has 8,000 residents. Whether it’s games, shopping, movies, food, or seminars, there’s always something to do. Recognize right now that at Gencon, as in life, you are not going to be able to do everything you want to do.

Make yourself a schedule. I made a simple little spreadsheet that shows what times my games are. It also shows when various seminars and other events take place. You’ll want to make sure to leave time between events to eat, and don’t forget to consider that it takes to walk from once building to another. If you’re planning on participating in a lot of events, you might want to schedule some time specifically for socializing. I also have my friends’ arrivals times on my schedule, as well as the times for their events.

You don’t have to be a slave for your schedule, but just having everything you want to do written down in one place helps reduce stress and can keep your mind at ease.

3) Skip the hotels downtown. Hotels in downtown Indy are stupid expensive, and I don’t know why anyone uses them. I guess if you’re the type of person who wants to be able to stay out as late as they want then stagger back to their bed at 3am, it’s kind of cool, but I don’t think that’s worth $500 a night.

Hotel prices immediately drop as soon as you get outside of the city. For the past 3 years, we’ve stayed in a hotel in Franklin, about 20 minutes outside of Indianapolis. It’s only $70 a night. We can stay there the entire 4 days of Gencon for less than it costs for one night downtown. It’s a 20 minute drive into the city, but that’s less than I drive to work every morning.

4) Be prepared for traffic. On Thursday and Friday morning, not only are 50,000 nerds driving into Indianapolis, but hundreds of thousands of residents are going to their regular jobs. The freeways and off ramps in and around Indianapolis get pretty packed. Be patient, use your defensive driving skills, and allow yourself some extra travel time to get into downtown. Traffic gets a bit easier on Saturday and Sunday.

5) Get yourself a parking pass. Parking is insane in downtown Indy during Gencon. Unless you are very, very lucky, you’re going to spend 30 minutes frantically searching for an open parking garage, only to have to settle for one that’s a 20 minute walk to the convention hall. Plus you get to pay $20 for the privilege.

Get a parking pass. Gate 10 has a great program where you pay like $60 for the entire con, and you have guaranteed parking in their great big lot on the edge of town. They have shuttle busses that run pretty much all day and night from the parking lot to the convention center on a pretty quick schedule. They people who run it are all super friendly, too. This is easily the best $60 you’ll spend all week.

6) Dress for the weather. August in Indiana is hot, sunny, and humid. Expect heat in the 90s, and about 60% humidity. Dress appropriately--light fabrics, sunglasses, deodorant, etc. You’ll also want a good pair of walking shoes, because you will be walking a lot. Gencon sprawls across many buildings, indoors and out. On the opposite side of things, many of the buildings have the AC cranked super-high. If you get chills walking in and out of heat and cold, then wear layers as appropriate. Note that you will not feel the AC in the Dealer’s Room.

7) Bookbags are good, but be aware of your surroundings. Apparently some people are vehemently opposed to folks carrying bags at conventions. Those people are wrong. You are at a gaming convention; you need something to carry your dice and pencils and program. Also you’re probably shopping, so you need something to carry your new loot. All this to say nothing about whatever personal items you might require. Bookbags, messenger bags, and satchels are great.

But here’s the thing, Gencon is super crowded so you need to be extra aware of your surroundings and mind the personal space of others. Keep your packs moderately sized, like the bookbag you used in school not like the backpack you took when camping in the Appalachians. Keep your pack close and tight to your body, especially if it’s something that hangs by your side. You don’t want to turn quickly and have your bag swing out of control and slam into someone. And if you do accidentally bonk into someone, for God’s sake apologize and mean it (see rule 1).

8) Remember your meds! I might have mentioned before that Gencon is crowded. Well it is. If you take anxiety medication like I do, remember to take them. You might want to take a little more. Just thought I’d put that here.

9) Eat and Sleep. This seems obvious, but it’s easy to forget in all the excitement of the convention. When I started going to conventions, Marcon (my first con) had a rule of thumb called the “Four plus Two Squared” rule, meaning “four hours of sleep plus two square meals a day” rule. That was fine when I was 16, but that seems way to low now that I am post-youth.

I’ll admit, I rarely get enough sleep at Gencon, and by the time Saturday comes around I am thoroughly burnt out. It’s probably unrealistic to expect a full 8 hours, but make sure you at least you get the minimum required to maintain your physical and mental health, especially if you’re going to be at the con for all four days. There’s only so much that caffeine can do, and the Starbucks lines are long. I’m shooting for at least 6 hours a night this year (good luck, me!)

Food is a little easier, and I’d recommend trying to hit all three meals in some fashion. I usually eat breakfast off-site, at or near the hotel (which is outside of town, remember!). Get some protein and carbs in you to start the day, and avoid paying con prices for breakfast.

Food is easy to get at the conventions but there are two hurdles: 1) It’s expensive, 2) The lines are long. There’s always a good selection of food trucks outside of the convention, but they have a massive lines. The restaurants downtown are also crowded, and you can expect to have a good 60 minute wait for a table (or longer if you want to go the Ram or something). There’s nothing much to do about this except learn to accept it, or schedule your meals between the lunch and dinner rushes.
Food inside the convention hall is always expensive, just like at any tourist spot. Like $2 for a pop, $4 for a hotdog expensive. Budget accordingly.

Also, make sure you eat some fruit or veggies at some point during the week.

10) Carry cash. We live in an electronic society, and many people just don’t carry cash any more (I certainly don’t). While most Gencon vendors are set up to take credit cards, there are still many who do not, especially if they are from overseas (looking at you Lamentations of the Flame Princess). So, make sure you carry at least some hard cash so you don’t have to run back and forth to the ATM. There are a few ATMs on site at Gencon, but it’s not unheard of for them to run out of money on Friday or Saturday. Get that money ahead of time!

11) Have fun! Looking back on all I just wrote, it feels like I’m making Gencon sound like a massive, stressy nightmare. It’s not. It’s a bit daunting if you’re used to smaller conventions (or no conventions at all!), but it’s super fun and we always have an amazing time there. It’s a great opportunity to meet new people and try new games you’d otherwise never have a chance to play. Just remember to be patient, respectful, and kind, and you’ll do fine.

Next time… how to run convention games!


Monday, August 21, 2017

Gencon 2017--It Happened!

Despite some plot-twists at the beginning, this year was one of the better Gencons I’ve had. One Tuesday, the alternator on my truck went out, turned to a carbonized chunk. This is the third Gencon in a row where I’ve had car problems for Gencon. Last year, our break line broke as we were pulling out the driveway. The year before that, the sidewall on my tire went out somewhere near Ft. Wayne. Frankly, I’m starting to take it personally. Thankfully, a friend of mine came over Tuesday night, and we (meaning him) swapped out the alternator—a five-hour process that saved me $500 and, indeed, the day. Helluva’ guy!

It’s notable that this Gencon I decided not to worry about networking or self-promotion, and I wound up meeting more people than ever before. Who’d’a’thunk? Instead, I took a lot of pictures of Hex Games mascot Happy D20 in interesting situations. It was goofy but I had fun with it.
So here’s how the rest of the week shook out:

Wednesday

My wife, our son, and I piled into the truck around noon and drove the 4 hours to Indianapolis with no troubles, listening to podcasts the entire way. Like last year, we stayed at the Motel 6 in Franklin, about 20 minutes away from the con. It’s a Motel 6, but it was clean and comfortable, the staff was friendly, and I paid less for four nights that I’d pay for one night in Indy. I’d do it again.

After settling in, we went to the Convention Center, picked up our tickets and got dinner at Steak and Shake. I certainly deserved a strawberry milkshake. Afterward we walked around downtown a bit while Ivy hunted pokemon and I actually took the time to look at the sites for once.


Thursday

My wife and son are cosplayers. Today Ivy dressed up as Marceline the Vampire Queen from Adventure Time while Erik dressed up as Dr. Carlos from Welcome to Nightvale.

At the con, I went to the JW Marriot where all the Hex Games events were. The JW feels like a second home at this point. I met up with Ian “Dynateens: Surf Force” Engle to chat and catch up on things before he had to run his “Candyland Has Fallen” game.

Ivy and I made out first foray into the Dealer’s Room where I met up with my friend Brad “Nightlife”McDevitt at the Goodman Games booth. We chatted, caught up, and I bought some of his art originals. I also bought some prints from Doug Kovaks and some DCC books. Overall, Goodman Games got more money than anyone else this year.

I played Tunnels & Trolls “The Great Fairy Hunt” later that afternoon. I own, like, four editions of T&T, but this was the first time I had a chance to play it. Damn fun.

Finally, I ran my first session of Hobomancers in Time.” My players were all repeat players from last year and the game went very, very well. Using the Fantastical Time Spinner, they went to 1,000,000 BC, Sherwoood Forest, and Ape City to collect the Cosmic Tchotchkes and defeat VLHRG the Time Wyrm. One of the characters ascended to the Godhead. That was neat!

"Can I punch the Time Wyrm?"
"You can sure try!"

Friday

Today Ivy dressed as Dr. Girlfriend from Venture Brothers and Erik dressed as some guy from the dressed as a guy from the Yakuza video game I don’t play.

Sadly, my 9am Hobomancers in Time didn’t go off. Only one player showed up, and I assume the other five got stuck in traffic or something. Ian and I chatted with the one guy for an hour while we waited and had a pleasant discussion at least. Wish I could recall the dude’s name.

Steve “Death Cookie” Johnson rolled into Gencon today, and I talked with him for a good bit, having not seen him for a few years. He was running “Wet Hot American Monsters” today, using the Cinemechanix system. Cinemechanix, is the new system Steve’s writing and fans of Hex Games and QAGS should be super excited for its imminent production.

Since I had some free time, I went back to the dealer’s room, which wasn’t a great idea financially speaking. I bought more stuff and, more importantly, met Phil Foglio! Now anyone who’s seen my art can tell that Foglio was a HUGE influence on my style (especially the older stuff). I didn’t even know he was at Gencon until I was six feet away from him. I embarrassingly fanboyed all over him, but he was super polite and pleasant and patient.  I bought a collection of his Myth-Adventures comics as well as really cool print that Ivy liked.

My third and final Hobomancers in Time game was in the afternoon. I got a different group of repeat players for this session—the same crew that went to hell last year to fight Stagger Lee. This year they travelled to Camelot, the distant retro-future of the year 2000, and ancient Greece to collect Excalibur, the Spider from Mars, and the Golden Fleece to defeat VLHRG the Time Wyrm.

At night, Ivy and I went to the Embassy to play Inferno Road with the Dungeon Crawl Classics crew. Like last year’s Punjar 50k game, this was a multi-group/multi-table event of high-octane energy organized by Doug "Darkest Chaos Shadow Master" Kovaks. Inferno Road is like Mad Max in Hieronymus Bosch’s Hell. We drank beer, we rolled some funny dice, and had a blast.


Saturday

Fatigue begins to set in on Saturday, but all my games are done, and I’m on my own schedule now, free to hang out and take things casual. Today was the big cosplay day, and Ivy busted out her Lapis Lazuli (from Steven Universe) while Erik dressed up as Nepeta from Homestuck.

I walked around for a couple of hours to look at the cosplayers and I ran into my cousin Kerwin, who was dressed up as Captain Hammer. We don’t get to see each other much, so we chatted for an hour or so in the concourse while people-watching.

Leighton “Laser Ponies” Connor showed up for his one and only day at Gencon 50. He ran a Laser Ponies game as well as a QAGS game based on his webcomic The Electric Team.

Pickle Rick!
Google Plus isn’t the best platform for direct messages, but luckily I checked my notifications at the right time to hook up with Jim “Jim—Yes That Jim” Ryan and Brian “Play on Target” Cooksey at the JW Starbucks. Gentlemen both of them.

After our games were over, Steve, Leighton, Ian, Ian’s brother Chris, and I went to dinner at High Velocity, a bar in the JW Marriot right below our game floor (decent food, and no waiting for seats!). After dinner Ian had a “Beau Hexed” game to run (French Foreign Legion vs Cthulhu). Steve, Leighton and I sat outside High Velocity for five hours talking about superheroes, movies, games, and brainstorming creative ideas. It was a good Saturday night and time well-spent.


Sunday

The fatigue has totally set in, and Starbucks is out of cold brew. Still I soldier on. Erik has no costume today, but Ivy is dressed in her Original Series Star Trek science officer uniform with sensible boots.
I start my morning by playing in the “Sky ov Crimson Flame” Dungeon Crawl Classics game run by Thorin “Son ov Thrain” Thompson. It’s just the adrenaline rush I need, as all my zero-level heroes die one by-one in heavy metal Sam Rami horror-action. Damn good time.

After I say goodbye to Steve and Ian (Leighton left Saturday night) Ivy and I spend the rest of the afternoon walking around the Dealer’s room with a couple of her cosplay buddies, avoiding the temptation to abuse our wallets further. Out of pure luck, I run into Skaught “Pathfinder Dad” Bowden and we get to talk for a bit before we all have to leave.

Eventually we leave to make the four-hour trip back. Despite the onset of exhaustion and visual hallucinations, we arrived safely back in Toledo. Now, today, I rest and recover.


Tuesday, August 15, 2017

Gencon and Hobomancers in Time

Happy D20 is also totally stoked for Gencon!
The family and I leave for Gencon tomorrow. I've spent today packing and finishing the last bits of preparation for the trip. I am very much looking forward to seeing my friends and my tribe again.

Along with several other people from Hex Games, I am running games again this year. Specifically, I am running three sessions of Hobomancers in Time. Most of the Hobomancer games I've run center around a small town where an evil man summons some kind of monster. I wanted something different this year, so I decided to go a little cosmic. This time the Hobomancers have to hop around time and space collecting cosmic tchotchkes to defeat VLHRG the Time Wyrm. This game was largely inspired by the improved time-traveling Hobomancer game Leighton Connor and I ran last year. I've built upon it significantly.

I crafted a Fantastical Time Spinner from an old Twister spinner. In each session, the hobomancers will have to travel to three different time eras. I have nine eras prepared, but I won't know which ones they'll travel to until the players spin the spinner. Nine different periods of history, nine different tchotchkes. There are some they might never go to. I'm excited by this random element.
Behold, the Fantastical Time Spinner!
Of course, with time travel there;s always the danger of Chrono-Distortion. In the case of distortion, the Hobomancer crew will have to roll on the table that I am going to share with you now:


1d12
Chrono-Distortion
Game Effect
1
The crushing ennui of the nonlinear traveler
All dice rolls made with 1d30.
2
The sublime competence of mediocrity
All dice rolls made with 1d16.
3
Behold! The Bell-Curve!
All dice rolls made with 3d6.
4
Mirror universe incursion
All players give their character sheet to the player on their left.
5
Now I am become the Song!
All Yum-Yums spends are twice as effective.
6
Windfall of Synchronicity
All players get 4 Yum-Yums!
7
This is the darkest timeline
+3 to all PCs’ Weakness scores.
8
Fluctuating visions of the future
PCs use a predetermined number array instead of rolling dice.
9
Reflection of choices unmade
PCs switch Job and Gimmick scores.
10
Memetic reconditioning
PCs rearrange Skill scores.
11
I sing the song of the Songlines
+2 to PCs’ Hobomancer Jobs.
12
The Song is silenced
-2 to PCs’ Hobomancer Jobs.

Fun right?

We're supposed to pull into Indianapolis on Wednesday, and we'll be there until Sunday. If you're going to Gencon too, feel free to hit me up on G+ or Twitter.

All set? You bet!

Tuesday, August 9, 2016

A Tale of Two GMs [Gen Con 2016]

Saturday night, and one of our GMs for Hex Games suddenly couldn’t make it to Gencon. This left his sold-out game with no GM and very, very short notice. We didn’t want to disappoint the nice people, nor did we want Hex’s reputation with Gencon to suffer. So, with only a couple hours lead time and nothing but the original GM’s scant blurb to go on, Leighton Connor and I stepped in to co-GM the game.


It was a Hobomancer game, and the program blurb mentioned a time-traveling pocket watch that needed to be destroyed in the first nuclear reactor (Chicago Pile-1, Chicago University, 1942 btw) and a bunch of Lord of the Rings references. Mere minutes before the game was scheduled to start LC and I put our heads together while I scribbled key-words and brief ideas on index cards:


Gordon the Gray
Bikers as Nazgul?
Sneaky Snakes/Serpent Men in Valusia
King Kull
VLHRG the Timewyrm
The Old West
Retro-Future Sci Fi Era
Post-Apoc Ape City
Etc…

And thus we started madly improvising.We managed to lift large sections of plot from the “Swords & Serpents” chapter we did for LC’s Electric Team comic. It helped to have a common framework we could hang things on. LC and I can banter well with each other. In fact, we had to pull back a couple times, lest we forget about the PCs while we continued to bounce shtick off each other.


The adventure session went great, and the players had a fun time. (Pretty sure, I think, I hope. Everyone was laughing and smiling.) I can can at least guarantee the adventure was unlike anything else they’ve played. One of the players smilingly called us “you glorious BS artists” which I choose to take as a compliment.

At any rate, next year I am running three “Hobomancers in Time” adventures. This idea has legs!
Universes BURN at the voice of VLHRG!

Wednesday, August 3, 2016

Gencon A-Go-Go!

In a scant few hours I'm piling everyone into the Taurus and driving four hours to Gencon. Hooray! This is something like my fifth Gencon. Ivy and Erik have been to smaller conventions (1000 people or so), but this is their first Gencon. My wife and son are not adequately  prepared for the scale of Gencon. It should be an exciting time. 

Ivy's peen invited to a Pokemon Go lure party and is attending a Werewolf LARP for Mind's Eye Theater. Both her and Erik Also have a lot of cosplay stuff put together. I expect Erik to find a group of teens and disappear pretty quickly. I hope to play in a couple of DCC tournaments, and I really hope to run into some of my G+ peeps. I'm very much looking forward to getting to sit around and talk with my friends for Hex Games who I only get to see a couple times a year.

As normal, I am running games for Hex Games. I'm running one Hobomancer adventure, and two Cinemechanix adventure. Cinemechanix is Hex's next big game that's currently in playtest and development. This, too, should be an exciting experiment. 

Here's discriptions the games I'm running, along with the pre-gen character shhets. I try to give myself a theme each year with my characters. This year, each PC group includes an intelligent animal. I'm proud to say that all these games have completely sold out. 


Hobomancer: Hobohemian Rhapsody
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Winter means it’s time for all good hobos to settle into the cities and wait out the cold. But something uncanny is stalking the slums, and the snow runs red with hobo blood. It’s up to your brave band of Hobomancers to save the day once more.

Into the Nuclear Wasteland (Cinemechanix)
Pregen Characters

The world died by nuclear fire in 1985. Two-hundred years later, humanity struggles to rebuild civilization beset by mutants, raiders, and the tortured Earth itself. When the settlement of Glass City is threatened by an atomic overlord, it’s up to an unlikely band of scavengers, psykers, and highwaymen to band together and save the day.

Cavemen & Dinosaurs (Cinemechanix)
It’s a million years in the past. Mighty reptiles prowl the volcanic jungles of a primitive Earth while fur-clad humans lurk in caves and commune with tribal spirits. The Rains of Ash have come to your tribe’s small, once-fertile valley, and now the people starve. It’s up to you and your hunting companions to travel to the Valley of Giants and appease the fiery spirits that dwell there.


Sunday, May 17, 2015

Gencon Games 2015 (QAGS!)

Games registration for Gencon starts today in just a couple of hours. The Hex Games crew will be running several events this year, and I will be running four QAGS games myself.  Our games havea good history of selling out, so jump on them while you can!

You can see a list of all of the Hex Games events HERE. (You will need to log into the Gencon site.)

Meanwhile, here's a run-down of the games I am running...

UPDATE: Sweet cimmeny Crom! Within three hours of registration opening, two of my games had sold out, and the other two each had one seat left open. As of right now (seven hours after registration), only Death on a Dangerous Planet has an open seat left. This is supremely flattering.

Overall, 12 out of 20 QAGS games have already sold out. Our remaining eight games have only 21 seats left between them. Man, sign up while you can! Exciting!



Hobomancer: The Blight from Beyond (Thursday 7pm)
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Something uncanny is mutilating cattle out in Big Sky Country, and now it hungers for human prey. It’s up to you to stop this unknown terror before the land is torn asunder!


Cavemen & Cro-Mags (Friday 10am)
It’s a million years in the past. Mighty reptiles prowl the volcanic jungles of a primitive Earth while fur-clad humans lurk in caves and commune with tribal spirits. A rival tribe has stolen your people’s totem, bringing doom upon your kin. You and your hunting partners must travel to the Valley of Ash and retrieve the sacred object. It’s anachronistic stone age adventure in a time that never was!


Death on a Dangerous Planet (Friday 3pm)
t’s the height of the Cold War, and a strange new planet has been discovered orbiting an exotic star. Planetary Expedition Alpha has disappeared, and it’s your mission to find them. But beware, the Soviets have sent their own teams to this dangerous, psychotropic world. You must overcome enemies both familiar and alien and secure this new world for America.


War Apes of Gorgamoth! (Saturday 12pm)
A savage time in an untamed land calls for heroes of blood and steel! Your band of bold adventurers has been captured by the dreaded War Apes of Gorgamoth. You are doomed to a short life of brutal toil in the Bloodmines unless you find the courage and strength to overthrow your inhuman oppressors. Pulp sword & sorcery action awaits!

Tuesday, August 20, 2013

Gencon 2013

Gencon was a heck of an adventure this year. I suffered from some pretty bad anxiety attacks in the days leading up to the con, sure that I was massively under-prepared. I was also about half-certain that my car would explode somewhere on the four-hour drive from Toledo to Indianapolis (our car has some chronic and nebulous problems). Turns out I needn't have worried about either of these issues. I didn't really start to calm down until I got around Ft. Wayne and found a radio station playing early-90s. It's hard to be stressed out while blaring MC Hammer out your windows at 70 MPH.

So I managed to pull into Indy Thursday afternoon, and it turns out the only thing I had forgotten was my razor and candy to use as YumYums for my QAGS games. Both of these were easily and cheaply replaced at a truck stop.

Rob, racing some spies.
This year, Hex Games got moved to a prime location, ICC 110, right in the middle of the convention center, just around the corner from registration and a mere walk-down-the-hall to the exhibition hall. It was exciting to be right inthe middle of things, and Hex Games had worked hard for years running fun and unique con games to work our ways to "the big kids table."  The constant press of humanity was something we hadn't expected though, and it took some getting used to.

Ian "Aces & Apes" Engle, Robert "Spy Racers" McCabe, and Erik "Thunderstep" Sanstad were already there, running their games. I finally got to see print copies of Sex, Lies & Ultraspies and Spy Racers. Very exciting.

My first game was on Thursday night. I ran "Pulp Fantasy All-Stars." Sheelba and Ningauble recruited  Conan, Elric, John Carter, and other stars of  classic swords & sorcery to prevent Thulsa Doom from using Mourneblade to conquer reality. I had five players, four of whom were totally new to QAGS. The game went splendidly, and it confirmed my belief that fantasy gamers love noting more than slaughtering hordes of snake-men.

Steve "Spooky" Johnson and Richard "IMP" Smith were waiting at the hotel when I finished up. We stayed up waaaaaaay too late talking about stuff and nonsense.

Friday saw me up and early and very tired for my 9am game of Hobomancer. "The Town the Loved Hobos" was essentially "Shadow Over Innsmouth" with Hobomancers. I had four players, one of whom was a return player, and the others were all new to QAGS. This was my first attempt of using my new Hobo Histories mechanic from the upcoming "Hobomancer's Companion" (heavily influenced by Dungeon World's Bonds). They worked as good as I had hoped, quickly generating background and connections between the newly-crafted PCs. The heroic hobomancers manged to defeat and seal away Shoggula's evil with a combination of magic and high explosives.

Bang! Bang!
After that, I had several hours to kill. I spent a good chunk of it in the dealer's room. I didn't buy much at all this year. The newest One Ring expansion wasn't available in print, and I had sudden second thoughts on Rocket Age. I did pick up the new issue of Gygax magazine, and I found a Noteboard at the Pelgrane Press booth. I had been meaning to pick one of those up. I also ran across Owl Hoot Trail by Clinton R. Nixon and Kevin Kulp. I love fantasy/western mash-ups, and I'm a fan of Nixon's other works, so I snatched that up right quick (I'll have a review later). I also tooled on over to the Indie Press Revolution Booth, since that was where all the Hex Games stuff was being sold. I dropped five bucks to get a print version of FATE Accelerated, since I already owned in in PDF and I'm actually in a FAE game currently.

LASER PONIES!!!
Leighton "GILGAMESH!" Connor showed up that afternoon, ready to run his delightful Laser Ponies game. He even brought plastic pony and alien miniatures. It looked like he had a good group of both old and young players.

Steve, Richard, and I had more time to kill, so we playtested a card game Richard was working on. I was calling it "Monkey Apple Cart,"  but he insists that's not the name. Fun, simple little game. I look forward to playing it again.

Friday night was my Golden Age superheroes game "Attack of the Cannibal Planets." All the PCs and NPCs  (including the Cannibal Planets) were old comic characters now in the public domain. I love goofy shit like that. Black Cat, Blue Bolt, Silver Streak, the Flame and other old heroes came out of retirement to save the world from the Cannibal Planets, now controlled by the Green Sorceress and the Leopard Women of Venus. All my players were QAGS newbies. The adventure took them from Legacy City, to Area 51, to the moon. The Highlight of the game (and maybe the entire con) was when two players (the Flame and Sub Zero Man) slid me a note saying that they were the real villains all along, tired of the other capes constantly getting all the public's attention. OH MY GOD! As a GM I live for that sort of thing! After pausing for a few moments to come down from my cloud we totally ran with it. Betrayal, sacrifice, villainous monologues, and even an appearance by Satan himself. It was a hell of a game.

In the middle of my supers game, Leighton texted me a picture of an Ennie award we had just won (I may have mentioned this before). I was ecstatic! I believe my response text was something like. "Are you serious? Are you fucking serious!" All my players got extra Yum Yums in celebration.

Too good for words.
I slept pretty well Firday night, and Saturday morning meant it was time for "The Fantasy Hangover," the game I was most looking forward to running. You've seen the movie The Hangover right? It was exactly that, only with sword & sorcery heroes. A bunch of heroes return from a successful adventure and celebrate in the city. They wake up with no memory of the night before, but a bunch of people now wish them ill. ALso there's a tiger demon in the privy.  I had seven players. Four of them were returning QAGS fans that I had ran for in previous years, and the others were newbies. The game ended with the city on fire, partially exploded, and a war raging between an evil sorcerer and an equally evil warlord. I call that a success.

We had a couple of panels after that. Attendance wasn't great and the rooms were in kind of a weird place, but panels are always pretty easy and relaxing to do, so it was  good way to unwind. After that it was the "company dinner" at The Ram. We had an hour wait but the "Porter of Deception" was well worth the wait.
Light doesn't even pass through that beer.
Action museum curator!

I was done with all my games at this point, so I decided to play in Leighton's "Beowulf vs. Dracula" game. Time travel, and lots of monster slaughtering goodness. I got to play Leonard Van Helsing, an descendant of the famous vampire hunter. Leonard wasn't impressed with Beowulf, and spent a good amount of time trying to convince the others to use the time machine to go get the famous Van Helsing instead. It was a fun time with the warrior king of Geatland and a handful of action-scientists.

Sunday morning eventually came, and I was mighty fatigued by this point. Again, my games were all done, but I sat in on Steve's Herrick Agency game "The Sword and the King." Our band of supernatural investigators had to track down the legendary Excalibur which had been stolen by a cult of evil Elivs impersonators. I got to play my established Herrick Agency character, a time-displaced Sindbad the Sailor, now a smooth-talking grifter and fixer. I love that guy!

Serious!
After that it was time to go. We all went to lunch at a delicious Mexican place out of town, then said our goodbyes, promising to follow up on projects we had discussed that weekend, and looking forward to seeing each other again at Archon in St, Louis in October.

Then on the way home, a cow truck tipped over or something, totally stopping traffic on 69 south of Ft. Wayne for over an hour.

And here are some other pics I took this year. I didn't take many (sooo tired).



I don't know what this is, but... GIANT ROBOT!


LASERRRR PONIIIIIES!

LOVE the steampunk Stay Puft.

Hex books!

LWoV in print! PRINT!!!