Showing posts with label Funkadelic Frankenstein. Show all posts
Showing posts with label Funkadelic Frankenstein. Show all posts

Tuesday, March 18, 2014

MORE Funkadelic Frankenstein for FAE

I talked about Funky Frank a couple of month ago. I've continued to work on the project as time allows, and I get more excited about it which each new development. Bellow you'l find the stunt options for the remaining monster types. My next step will be to fully describe each monster type and discus what kinds of benefits and drawbacks come from having Aspects related to them.


Blob
Because I am made of jelly, I get +2 to when I forcefully defend against blunt trauma.


Because I am made of jelly, I get +2 to Carefully Overcome Obstacles when my malleable form comes in handy.


Because I can exude lots of pseudopods, I get +2 when I Forcefully attack groups of nameless mooks in close combat.



Killbot
Because I am armor plated, once per session I can ignore all stress from any one attack.


Because I have built-in machine guns, I get +2 when I Quickly Attack a group of nameless extras.  


Because I am a hulking mechanical monster, I get +2 when I Forcefully Attack in a social conflict though pure intimidation.



Skeleton
Because I am fleshless, I get +2 when I quickly defend against blades and bullets.


Because I am quick and light on my feet bones, once per session I can choose to go first in any exchange.


Because am very thin and can detach my bones, I get +2 when I carefully Overcome Obstacles when I am trying to get into or out of tight places.



Zombie
Because I can eat brains, once per session, I can recall the last memories of the person whose brain I just ate.


Because you can’t keep me out forever, I get +2 when I forcefully overcome obstacles when I’m trying to get somewhere I shouldn’t be.


Because I’m already dead, I can take an extra minor physical consequence.



Mummy
Because I can wrap people up in my animated bandages, I get +2 when I quickly Create an Advantage, when I try and put “Entangled” or a similar aspect on an opponent.


Because I possess an aura of kingship, I get a +2 when I flashily Overcome Obstacles in social conflicts.


Because I am solar powered, once per session I can instantly remove a minor consequence by standing fully in the sunlight.



Mothman
Because I can see in four dimensions, once per session I can automatically see through or inside any solid object.


Because I can flutter about on my wings, I get +2 when I Quickly Overcome Obstacles where flying would be useful.


Because I produce friendly pheromones, I get +2 when I sneakily Create an Advantage when I make a first impression.



Troll
Because I can regenerate my flesh, Once per session I can automatically clear out my stress track.


Because I have a sense of smell that can’t be beat, I get +2 when I carefully overcome obstacles when my sensitive nose would be an asset.


Because I have pebbly, stony skin, I get +2 when I forcefully defend against attacks with weapons.



Sasquatch
Because I am quiet and good at camouflage, I get +2 when I Sneakily Create an Advantage when I am trying to remain unseen.


Because you wouldn't like me when I’m angry, once per session, as long as I currently suffer a consequence, when I force someone to take a physical consequence I can force them to take a consequence one step higher.


Because my people have good publicity, I get +2 when I carefully Create an Advantage when dealing with humans.



Goblin
Because I am small and wily, I get +2 when I quickly defend against attacks from opponents larger than me.


Because I can disappear in the blink of an eye, once per session I can leave any scene, even in the middle of conflict.

Because I have a knack for tinkering, I get a +2 when I cleverly Create an Advantage when building, repairing, or modifying machinery.

Thursday, January 23, 2014

Funkadelic Frankenstein for Fate Accelerated??

Back in 2009, I wrote a QAGS games called Funkadelic Frankenstein on the Mean Streets of Monstertown that got a bit of positive press and some decent reviews. It's a "monsterspoitation" setting about groovy-sleazy monsters in the grindhouse-70s New York. Like a weird mix of Dan Brereton's Nocturnals, Hellboy, Black Dynamite, and MachetteIt's easily the second weirdest thing I've written (this is the first). I'm still pretty proud of the book (the art, not so much), but I've often thought of going back to the setting, expanding and refining things.

Cut to now and my current fascination with Fate Core and Fate Accelerated. It occurred to me how well Funky Frank would work with FAE. Flashy, Forceful, Sneaky, Clever, Fast, Careful--those are all elements of grindhouse action. Monster types work great as a part of a High Concept, and QAGS's Weaknesses port over nicely as FAE Troubles. Stunts are great to define specific monster powers as well as action movie specialties.

I've been working on bits of Funky Frank FAE all week while I've been on vacation, focusing especially on monster types and stunts. I'm pretty happy with what I've got so far. Below is a little sample--a write-up of Prometheus Jones (the Funkadellic Frankenstien himself) as well as a handful of stunts for various monsters.


PROMETHEUS JONES
High Concept: Funkadelic Frankenstein
Trouble: Can’t refuse a lady
Other Aspects: The undead private dick who’s a sex machine with all the chicks, Packs a big gun, Smooth operator


Just talkin' about Prometheus Jones...
Approaches
+3: Forceful
+2: Flashy, Clever
+1: Sneaky, Careful
+0: Quick


Stunts
Because I am super strong, I get +2 to Forcefully Overcome Obstacles when I rely entirely on brute strength.


Because I’m one bad mother, once per session I can ignore all stress from any one attack.

Because I am a master detective, I get +2 when I Cleverly Overcome Obstacles when I am investigating a case.



MONSTER STUNTS
Frankenstein
Because I am super strong I get +2 to Forcefully Overcome Obstacles when I rely entirely on brute strength


Because I am powered by lightning and chemicals, once per session I can instantly  remove a minor consequence by exposing myself to a powerful source of electricity.


Because I can toss people around like rag dolls, once per session, when I successfully forcefully Attack someone, I can also move them up to two zones away.



Fishman
Because I know the sewers like the back of my slimy, webbed hand, Once per session I can show up in any scene, no matter how improbable, provided that it has access to the sewer tunnels.


Because I am used to the inky depths of the oceans, I get +2 when I carefully overcome obstacles related to seeing through darkness, smoke, or fog.


Because I can talk to fish, I get +2 when I cleverly create an Advantage based on information gleaned from a friendly fish.



Vampire
Because I can transform into a bat, Once per session I can show up in any scene, no matter how far away, provided that I could fly there.


Because I can turn into mist, once per session, for one scene, I can become immune to physical damage, except for attacks by weapons to which vampires are vulnerable, but I cannot make physical attacks either. Also, I can bypass any barrier, as long as it isn't air tight, although I cannot manipulate solid objects in this state.


Because I can bend the minds of the weak-willed, I get +2 when I sneakily create an advantage while in conversation with someone.



Wolfman
Because I have fearsome fangs and teeth, I get +2 when I forcefully attack a single opponent in close combat.


Because I have feral reflexes, I get +2 when I quickly Overcome Obstacles by leaping or climbing.


Because I’m the leader of the pack, once per session I can summon a group of dogs to help me for a scene.
Group of Dogs
Rag-tag pack of mangy mutts
Skilled (+2) at: Dog-piling on an enemy, causing a ruckus or a fracas
Bad (-2) at: Working without supervision, being distracted by things that distract dogs
Stress: OOO (six dogs)



Demon
Because I can breathe fire, once per session I can forcefully attack all characters in a single zone, up to one zone away, with a single action.


Because I’m a hot little number, I get +2 to Flashily create an advantage when I seduce someone.


Because I am a native of Hell, I get A +2 when I forcefully defend against fire attacks.