Showing posts with label hex games. Show all posts
Showing posts with label hex games. Show all posts

Thursday, October 18, 2018

Archon Happened! (Archon 42 Convention Report)



Archon is an old-school sci-fi and fantasy convention in Collinsville, IL (just across the river from St Louis) with a pretty decent gaming component. What do I mean by “old-school” convention? Well, they still call it an SF/F convention, they talk about “masquerade” instead of “cosplay,” they still have “filking” and they refer to the dealers’ area as the “hucksters’ room.” Old school, yo. The con attracts about 2,000 people and plays hosts to a lot of room parties. Much of Saturday night just becomes a big nerdy bacchanal. I’ve had a lot of fun there.

Hex Games (makers of QAGS and Hobomancer!) is surprisingly popular there, and we usually sell
decently. Archon’s a bit of a trek for me from Toledo, so I haven’t gone back in about 6 years. But after the fun time I had at Gencon this summer, the Hex boys convinced me to return to Archon. It was, after all, Hex Games’s 20th anniversary, and we had some celebrating to do!

On Thursday, I made my way down to Cincinnati to meet up with Leighton “Laser Beams” Connor, and we headed out to St Louis bright and early Friday morning. The trip was largely without incident and we made it to the Gateway Convention Center in Collinsville with some time to spare before our 2pm games. We used that time to go to the Hex Games booth and touch base with Steve “Dollar Sign” Johnson, Carter ”Greyhound” Newton, Ian “Erudite” Engle, and Jeffrey “Beloved Family Man” Johnson. We admired our new 20th anniversary banner and were especially pleased with our new release, the print version of the complete American Artifacts collection (coming soon to DrivethruRPG!).




My first game was “Warlock High School” using the in-development Cinemechanix system:
  • The Abernathy Q. Weiterstadt Academy for Thaumic Studies is the Midwest’s third greatest school for young wizards. You’ll quickly find that magic doesn’t make high school any easier for your group of misfit teens. Midterms are on the way and those snobs from Presto Prep are causing trouble yet again. It’s high-school hijinx with a magical twist!

I ran this game at Gencon, so I was pretty well prepared. The plot revolves around the mysterious disappearance of the entire high school, an idea a stole from an old Firesign Theater album. The game went smoothly, and the Cinemechanix system works very well. It was easy to plug in sub-systems for magic and relationships. I have vague plans to adapt the setting into its own game using my own story-gamey system. So, y’know, watch this space.

Later that night, in the dealer’s room, I ran into Jarrett Crader, whose name was somewhere on almost everything I bought at Gencon this year. We talked briefly about the upcoming Mothership horror-sci-fi RPG (looks exciting) and the importance of editing and public gaming in regards to promotion. I wish I had a chance to speak with him more, but we both had things to do. He gave me some sweet Mothership swag, though. Thanks Jarrett!

We had two panels to run Friday night. The first, “Flash Bang Forever!” was about magic in RPGs, and frankly went kind of clumsily. The second panel, “How to Run a One-Shot” went a lot smoother. It focused on running one-shot games at conventions and public venues and I think we had a lot of good advice to share. At some point I’ll put together an article on the subject. I’ve run a lot of one-shots over the years.

Friday morning we carbo-loaded at the Drury Inn’s breakfast bar and made our way back across the street to the convention center. I had two games on Saturday, with only a half-an-hour between them. 

My morning game was QAGS: Apocalypse Truckers:
  • Civilization may have crumbled beneath a rain of nuclear fire, but folks still need their toilet paper, beer, and Molly Hatchet 8-tracks. The irradiated highways are dangerous for any lone trucker. Your best bet is to team up with some other wasteland weirdos and form yourself a CONVOY! Grab your shotgun, jump behind the wheel, and get ready for some post-apocalypse grindhouse fun with QAGS!

The set-up was pretty simple. Take cargo from point A to point B with weird stuff happening in between. I had a fun random-cargo table, and I had a bunch of Matchbox cars for the players to use to represent their vehicles. It was Smokey and the Bandit meets Road Warrior.  I made good of the copy of Country Crawl Classics I got from Jarett at Gencon, for times when I had to decide “what happens next?” It was bloody and violent and weird.

My afternoon game was Hobomancers in Space:
  • It’s the height of the Great Depression, and the Hobomancers are a rail-riding fellowship of drifters and shamans. You’ve fought monsters in a dozen small towns, you’ve even traveled through time, all to protect the soul of America. Now, it’s time to head into outer space and confront a cosmic threat from beyond the Outer Dark!

I also ran this game at Gencon, so I was good and ready to run it. It’s a sequel to last year’s “Hobomancers in Space” which was a sequel to the previous year’s “Hobomancer’s in Hell.” I’m not sure what the next step will be. This adventure was fun because I got to tap into all my knowledge of weird UFO lore—shapeshifting reptilians, blue doctors, planet Nibiru, all of that. It also lets me play one of my favorite NPCs, Thermal Vent Terwilliger, the alien hobomancer.

Saturday night we had our “20 Years of Hex Games” panel-slash-birthday party. We didn’t have a huge turn-out, since we were scheduled opposite the masquerade contest and drinking. Still it was a fun panel that went over the various ups and downs of Hex Games over the past two decades.

As I had said before, Archon is a party con. Much of Saturday night is given over to room parties, drinking, and nerdly frolicking. Not too many years ago, my friends and I were all eager participants in these celebrations. We stayed out until 4am, stopping only because the booze ran out, crawling into bed only to wake up a few hours later to run 8am games, hungover or still drunk from the night before.

Yeah, we don’t do that anymore. This year we just went to Carter’s room with a bottle of Jefferson’s bourbon. We poured liberally from the bottle, reminisced about days gone by, and made wildly inappropriate jokes with Hex Games corporate mascot Happy D20. We were all in bed by midnight.
Calm down, fellas!
Happy D20 sez: "The 90s never died, y'all!"

Sundays at Archon are pretty hit-or-miss. Leighton’s game didn’t go off (no players) and Steve only had a short 2-hour game that attracted a handful of players. We made a few last-minute sales in the dealers’ room, and then it was time to break everything down.  We had our traditional Archon dinner at the thoroughly-average Mexican restaurant next to the convention center, and it was time to part ways.

I used to go to Collinsville twice a year—once for Archon, and once for Diecon. This was my first time back in 6 years, and I was happy to make the trip. The people at Archon are always welcoming, and it’s good to decompress with a smaller con after focusing on Gencon so much. More importantly it was good to see my friends again. I hope to come back next year.



Monday, January 13, 2014

"Hobomancer Companion" is here!

I'm very proud of this.

Hobomancer Companion is the first supplement for the Ennie-Winning game Hobomancer from Hex Games. I worked on this for about a year, and I'm very happy with how it turned out. New monsters, new powers, and an all new adventure for your Hobomancer campaigns. The delightful Jeff Johnson and I did the interior art, and Jeff also made the kick-ass cover.

The book is now on sale at RPGnow for $4.99. Go check it out!

Friday, August 9, 2013

My Gencon Games are All Sold-Out!

Hex Games Gencon logo by the mighty Jeff Johnson
This will be my third Gencon, and yet again I'm going with the rest of the Hex Games gang to run games, run panels, and promote QAGS.

All of our games are in ICC 100, which is, like, just down the hall and around the corner from registration. That's going to save us a lot of walking this year!

To my delight all four of my games have sold out. All my seats are full. That's exciting and flattering, let me tell you.

Here's the blurbs for my four games. I'm darned exciting about running them for new players.

Pulp Fantasy All-Stars
Conan! Elric! The Gray Mouser and Fafhrd! Red Sonja! Cudgel the Clever! Heroes from many worlds must band together to fight a cosmic evil that threatens all realities. It's savage sword & sorcery adventure with QAGS!

Hobomancer: The Town the Loved Hobos
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. But what’s this? The town of Jackson Falls is so warm and friendly. Why, they even welcome hobos and drifters with open, loving arms. Could this be hobo paradise? There certainly couldn't be a secret evil lurking under a friendly facade, could there?

Golden Age Superheroes: Attack of the Cannibal Planets!
The time of the masked mystery man has past. World War II is over and the Cold War is in full swing. But when an old enemy returns from the depths of space to conquer Earth, a group of heroes must come out retirement to save the day one last time. Join the Black Terror, Lady Fairplay, Blue Bolt, and other heroes of the Golden Age as they take on the Green Sorceress and the Cannibal Planets! It’s old school superheroics with QAGS!

The Fantasy Hangover
After a party of bold adventurers successfully won the Red Idol of Aaargh from the Temple of Fire, they decided to celebrate their victory in the decadent party city of Meadows. But now it’s morning, they have no memory of the night before, there’s a price on their heads, and one or more of their number might be married. It’s sword & sorcery & slapstick with QAGS!