Showing posts with label crepuscular. Show all posts
Showing posts with label crepuscular. Show all posts

Wednesday, August 10, 2022

Crepuscular #2: Triumph Over the Grave!


So, did I finally post on the blog after 10 months of absence just to plug my new Kickstarter?

Yes.

Do I feel a little guilty about that?

Also yes.

But hey kids, I have a new Kickstarter!

After putting it on the back burner for way too long in order to work on other fun projects, I am finally bringing Crepuscular #2 to the world!

CHECK IT OUT!

This time the adventure "Triumph Over the Grave" focuses on a 0-level funnel crawl. I don’t rightly know if this is the only 0-level adventure that’s set up as a hex-crawl, but they’re very rare if they are out there. Also, you start of this adventure dead! If you can crawl your way out of the afterlife, you’ll get to start your new life as a 1st level adventurer. Neat right?

I’ve also got a lot more information about the Crepuscular City of Xothma-Ghul in the book. It’s neat how that city started out as your basic Lankhmar expy and has morphed into this weird dystopian almost-cyberpunk city where I basically just slather on my snarky social satire and sneering distrust of institutions. But, y’know, it’s me, so it’s weird and kooky and fun.

Also it’s gonna be in color! How cool is that? This will be my first big project in full color (aside from the QAGS version of Leopard Women) and I’m super excited to see how it looks. Comix Wellspring prints some good looking color comics, so I’m sure it will look fab.

Anyway, give it look-see and spread the word! It’s already hit funding, but I have family dental bills to pay and need the extra dosh!

Spread the word! Wake the neighbors!

And I’ll actually post some more stuff on this here blog soon. I promise. Seriously.



Tuesday, February 16, 2021

Shopping and Fashion in Xöthma-Ghül

Status and reputation is everything in the Crepuscular City of Xöthma-Ghül, and if you're going to rub shoulders with the monied elite, you're going to need to dress the part! Fashion is a fickle thing, and styles quickly rise and fall in popularity. Characters who want to keep on top of the latest trends in haberdashery should expect to spend a good chunk of their coin on sartorial affairs. 

Running a Shopping Montage in Xöthma-Ghül

This uses the Dungeon Crawl Classics rules.

A shopping montage takes takes 1d4 hours, as you travel from shoppe-to-shoppe. Picking background music is optional.

You must spend at least 100gp, just to get started.

If you depend on your knowledge of popular trends and societal fashions, Make a Personality roll. If you're don't know nothing about no fashion, make a Luck roll and hope for the best (one of those rare 1d20+mod Luck rolls, not just a roll-under). 

You get a +1 bonus to the roll for every 100gp you spend above the initial 100gp.

  • 9 or less: Tragically un-hip! You look stupid or hopelessly out-of-fashion. Suffer -1 to all social interaction rolls within the city while you wear those rags.
  • 10-14: You look acceptable to polite society. No bonus or penalty.
  • 15-19: Now you’re stylin’! Take +1 to social interactions within the city for the next 1d4 weeks as long as you wear those flashy threads. 
  • 20-24: You’re both stylin and profilin’! Take +2 to all social interactions within the city for the next 1d4 weeks as long as you wear that luxe fashion.
  • 25 or more: You trendsetter! Not only do you get that +2 bonus as above, but you start a new fad. The people of Xöthma-Ghül mimic your style for the rest of the season. Also, gain a Luck point, you influencer you!

After the shopping spree is done, the Judge should ask the PCs to describe what kind of fancy new clothes they've bought, good or bad. One-to-three quick, distinctive features should do. Just enough to be memorable without a lot of book-keeping. 

Alternately, roll 1d30 on yon table!

That Luxe Fashion!

  1. Sequined cape with a high collar.
  2. Elaborate codpiece with a live mouse in the silver wire “horn”
  3. Decorative wings made of sugar glass. 
  4. Broad-brimmed hat with a proliferation of feathers. 
  5. Thigh-high boots with long, pointed toes.
  6. Multiple jeweled facial piercings.
  7. Skirts of decorative (non-protective) chainmail. 
  8. Jeweled eyepatch, for the dangerous look. 
  9. Brocade pants embroidered with skulls and flowers.
  10. Wool coat in a surprising amount of colors.
  11. “Wizard-chic” tall pointy hat covered in silver stars
  12. Delicate gloves of translucent silk. 
  13. Broad leather belt decorated with copper shells.
  14. Decorative shoulder pads made of elaborately carved tortoise shells. 
  15. Patchwork tunic decorated with scripture from popular religions. 
  16. Jet-black mantled cape with red lining and silver clasps, always a classic.
  17. Flat-soled leather shoes in mismatched colors. 
  18. Headband and veil made of ancient coins. 
  19. Spectacles made of tinted elven glass. 
  20. Flashy corset with boning made from the ribs of convicted felons. 
  21. Loincloth of opalescent silk with silver belting. 
  22. Bandolier of tooled leather with multiple pouches for holding cigarettes, coins, and calling cards. 
  23. Just body paint.
  24. Fur mantle made from the pelts of exotic jungle predators. 
  25. Silk hose with stripes of subdued color. 
  26. Very long scarf of many colors with brass bells hanging from the ends. 
  27. Multiple bracelets of various metals, each etched with poetry from the ancient philosopher princes. 
  28. Braided copper crown with lit candles held on each side of the head. 
  29. Elaborate, multi-layered skirts of silk, linen, and seal skin. 
  30. Woolen vest decorated with the holy symbols of religions that don’t exist.



Monday, April 30, 2018

Crepuscular #1: Sanctum of the Snail--NOW ON SALE!

The first issue of my new adventure-zine for Dungeon Crawl Classics is finally here! 


Creupuscular is a zine dedicated to Dungeon Crawl Classics and includes new adventures, patrons, spells, magic items, and other gamable content. Issue #1 is a 48-page comic-sized book, written and illustrated by me, Josh Burnett. The inaugural issue features a new 0-level funnel adventure, Sanctum of the Snail.

It was a fairly pleasant trip until the storm hit. Your ship sank, and now you and the other survivors--peasants, pilgrims, and gongfarmers--are stuck on this jagged spire in the middle of the ocean. The storm rages all around you while monsters crawl out of the sea. It looks like the only way off this rock is down through that weird door. Who will live and who will die in this 0-level funnel adventure?

This issue also includes:
  • Sanctum of the Snail: a 0-level funnel adventure!
  • Blorgamorg, the Chthonic Snail: a new patron, complete with spells!
  • New magic items!
  • The adventures of Moonblossom & Chance!
  • 30 NPC henchmen for hire!

I've very excited to release this zine, and I hope you all enjoy it, too.

Crepuscular #1 is available in PDF from DriveThruRPG
You can get the print version HERE. My initial print run was pretty small (I already put in a second), so act fast!

You can also see a quick video preview of the book below.