And we're back. We moved into a new house right after Gencon, and that was quickly followed up a record busy season at work. Consequentially, I've been away from the blog for a few months. That's all done now.
So, here's a monster that's been tormenting the heroes in my D&D game.
Pumpkin
Knights are fey proto-creatures bound into suits of enchanted black
plate armor. A flickering green witch-light glows within the
jack-o-lantern that serves as the creature's head. These fey beings
are often mistaken for constructs or even plant creatures.
Pumpkin
Knights are created by the Archfey. They are often used as shock troopers by the Psychedelic Overlords and the armies of the
Autumn Court. On the Prime, Pumpkin Knights are sometimes summoned to
serve warlocks with pacts to the Archfey. They are often attracted to
earthly locations thick with wicked sylvan magic.
Pumpkin
Knight
Medium
Fey, Neutral Evil
Armor
Class: 18 (plate armor)
Hit
Points: 85 (10d8+30)
Speed:
30 ft.
STR:
18 (+4), DEX: 12
(+1), CON: 16 (+3),
INT: 8 (-1), WIS:
12 (+1), CHA: 16 (+3)
Saving
Throws: Constitution +5, Charisma +5
Skills:
Athletics +6, Perception +3
Condition
Immunities: Charmed, Poisoned
Damage
Immunities: Fire, Poison
Senses:
Darkvision 60 ft., Passive Perception 13
Languages:
Sylvan, Abyssal
Challenge:
4 (1,100 xp)
Innate
Spellcasting. The Pumpkin
Knight's spellcasting ability is Charisma (spell save DC 13). The
Pumpkin Knight can innately cast the following spells, requiring no
material components:
1/day
each: Fear, Invisibility,
Tasha's Uncontrollable Laughter
Not
of This Earth. If a Pumpkin
Knight dies on a plane other than the Feywild, its body, along with
all its weapons and armor, instantly falls to ashes and burnt leaves.
Actions
Flaming
Greatsword. Melee
Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit:
11 (2d6+4) slashing
damage plus 5 (1d10) fire damage.
Fire
Breath (Recarge 5-6). After
making a successful melee attack, the Pumpkin Knight exhales fire on
that same target as a Bonus Action. The target makes a DC 13
Dexterity saving throw, taking 14 (4d6) fire damage on a failed save,
or half as much damage on a successful one.
Great write up! Was your inspiration the Dreamblade miniature Knight of Autumn Gate? I have a few of the minis and I am going to use your stats for them.
ReplyDeleteThanks!
dmscreen@comcast.net
Indeed it was! My son got that mini in a grab bag from a game store a couple years ago and I thought it looked cool. (I had totally forgotten what the name of the mini was.)
DeleteGood stuff... Love the art.
ReplyDeleteReminds me the "Revista Dragão Brasil" art, early issues.
First and only RPG magazine from Brazil. ;)