I ran another session of Stars
Without Number set in Persephone Sector this past weekend. The
heroes explored an ancient, pre-Scream lab complex beneath the
surface of a desert planet. It was essentially a sci-fi dungeon-crawl. I designated one of the rooms as an artificial garden—a large
chamber full of overgrown plants, trees, and vegetables, diligently
tendered by a stalwart little gardening robot for the past 500 years.
Originally, I had intended this room to
just be a bit of flavor. No monsters, traps, or treasure, just an
unusually pleasant and safe place in the middle of a dangerous
locale, as well as a shout out to Silent Running.
Something changed, though, as the heroes explored the garden, looking
for anything of value. It suddenly occurred to me no one in
Persephone Sector has tasted strawberries, apples, even brussels sprouts, in 500 years. “The stuff growing here,” I told them,
“it's is old-Earth fruits and vegetables. It's fucking valuable.”
The players were suddenly excited. They came into the ruins expecting
to get all their money off artifacts and data. Instead, they stumble
into something unexpected and new.
I love
this part of GMing, when sudden inspiration hits you in the middle of
the session, when things suddenly “click” together and something
new emerges about the shared universe that was really just sitting
there all along, ready to be discovered.
And the PCs decided to keep the gardening 'bot.
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