Tuesday, August 6, 2019

30 to 50 Feral Hogs (for DCC)

A Swarm of 30-50 Feral Hogs

Init: +1; AC: 10; HD: 10d8 (40hp)
Act: 4d20; MV: 30’; AL: C
Attack: Hog-Gobble +6 melee (1d8)
Saves: Fort: +6; Ref: +2; Wil: +5

Specials
Swarm: A mass of 30-50 feral hogs covers a 30’x30’ area and acts as one large creature. The swarm can move through and occupy the same space as other creatures without penalty. Creatures caught up within the swarm move at half speed. Each action die allows the swarm to attack every creature caught within the swarm’s area (make one roll and compare it to each individual’s AC).

Wee wee wee...: As the swarm takes damage, individual hogs die and its effectiveness is reduced. For every 10 points of damage the swarm suffers, it loses 1 Action Die.
  • 31-40hp = 4d10
  • 21-30hp = 3d10
  • 11-20hp = 2d20
  • 0-10hp = 1d20

Child Eater: A child reduced to 0hp by a feral hog attack is immediately devoured. The swarm is invigorated, regaining 1d6hp. Additionally, on the next round, all the swarm’s Action Dice are increased to d24s.


2nd Amendment Solutions: As everyone knows, a swarm of 30-50 feral hogs is especially susceptible to gunfire. The swarm takes double damage from firearms. For the sake of your children, I can only pray your campaign has guns.

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