I
finished reading through Fate Core this week, and I'm all excited and
full of ideas for new Fate Games to run. After running horror and
sci-fi games this year, I'm eager to run some fantasy again. It is
probably going to be easier for me to convince my existing home group
and/or Skype group to play Fate over B/X D&D (and related games)
. With that in mind, I'm going to brainstorm me up a Fate fantasy
campaign.
Now,
aside from a handful of specific series, I've never been a big anime
fan, but I loved the old 8-bit and 16-bit Japanese RPGs on
Sega and Nintendo. I think I want to make some light-epic heroic
fantasy like Dragon Quest or Shining Force. I'm not
going to try and simulate the game play of these games (no MP or
level-grinding), but I want to try and capture some of the tropes and
themes they presented.
Here are the things I want this campaign to include:
*
It was another pleasant day in your peaceful village, AND THEN THE
EVIL CAME!
*
A sense of heroic innocence. The PCs are heroes. They might be
a bit roguish, but they are the definitely the Good Guys. Evil
exists, but it will never be as graphic or horrific as, say, Call
of Cthulhu or Lamentations of the Flame Princess.
*
Monsters with surprisingly human personalities.
*
Flashy, direct, elemental magic and peaceful white healing magic.
*
Powerful cosmic beings that rule the world from on high.
*
Questing for several powerful artifacts to use against a
world-threatening evil.
*
An airship, eventually, obviously.
My
main influences on the setting will be Dragon Warrior/Quest, Shining
Force, Phantasy Star, Final Fantasy (1-through-6), and Lufia. I'll
also probably snag a lot of stuff from the Slayers and
Dragon Half animes, and (let's admit it) a lot from Adventure
Time.
If
I can use some of the dungeon maps I've made, all the better.
So
here's what I'm thinking...
The
world of Bitlandia has known nothing but peace for 500 years, ever
since the great hero Cutter defeated the devil king, Moloch. Bandits
and wild animals cause the occasional problem, but in this time of
great prosperity, there is no cause for war. Monsters haven't been
seen for centuries.
But
now, some darkness stirs. Moloch has returned from his exile in the
Outer Dark, bringing with him legions of devils and monsters. It's
time for new heroes to rise up and save the world.
I'll
use a slightly modified version of the “Stormcallers” magic
system from the Fate Toolkit. The elemental storms are each ruled by
a mighty dragon who personifies the power of the storms. The heroes
must find each dragon and gain its “blessing” in order to defeat
Moloch.
That's
the main concept in a nutshell. If and when I actually run the thing,
we'll bang out more details as a group.
Here's
what a hero from Bitlandia might look like:
Aspects:
High
Concept: Warrior of Destiny
Trouble:
Innocently Idealistic
The
Woodman's Daughter
(2
aspects left open)
Skills:
Great
+4: Physique
Good
+3: Crafts, Fight
Fair
+2: Rapport, Will, Ride
Average
+1: Empathy, Athletics, Notice, Stealth
Stunts:
Giant-Slayer
(Fight)
Gain
a +2 when using Fight to Create Advantage against larger-than-human
sized creatures.
Pure
of Heart (Will)
Gain
a +2 when using Will to resist magical domination or charm.
Woodland
Friends (Rapport)
Gain
a +2 when using Rapport for Overcome actions to positively influence
forest animals.
Refresh:
3
Physical
Stress: OOOO
Mental
Stress: OOO
Such a cool idea!
ReplyDeleteThanks! Hopefully I can convince one of my current groups to let me run it soon.
DeleteGoodluck! Looks like a great idea. Wish I could join you in that.
DeleteInteresting. This alone might sell me on Fate Core. I'm not a fan of FATE so far, but the ability to play a JRPG inspired game in the vein of Phantasy Star is something I've been wanting to run for AGES. Your list of inspirations sound like my own!
ReplyDelete