That's awesome!
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Time to make a new table!
When you visit the Skinsmith to replace an arm, pay 1d6x100sp and roll 1d12 on the table below:
Oh my god! What has the Skinsmith replaced my arm with?
- Scaly, clawed demon arm (1d4 damage from claws)
- Suckered tentacle (+5’ reach).
- Skeleton arm with mummified sinews.
- Some H. R. Giger biomechanical monstrosity.
- Thorny, leafy, plant-like limb (can grow into a sword, 1d8 damage).
- A snake! (Bite only does 1 damage, but target must make a save vs poison or take damage equal to 2d4 + your CON bonus).
- Wooden puppet arm.
- Zombie/Frankenstien arm (you take 1d3 damage from holy water).
- Surprisingly sophisticated clockwork prosthetic (+1 to Tinkering).
- Green-skinned mutant arm with grotesque, over-large muscles (+1 damage with weapons wielded with this arm).
- Child’s arm (-1 to hit with this arm).
- An actual adult human arm, you lucky FREAK!
With a few easy adjustments, you can also use this table for replacement legs, genitals, or whatever.
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