Tuesday, January 14, 2014

Dresden Files 1888?

This weekend I pitched some games I want to run to my home group--Star Wars with Fate, Inverse World, or Dresden Files. I was kind of hoping to run Star Wars, but the group (after some debate) decided on Dresden Files. I was slightly disappointed for a moment, and then, in response to one player expressing uncertainties about a modern day setting, another player said "well we could always set it in another time period, like Victorian London?"

Oh my god YES!

The Dresden Files in 1880's London? There's so much I can do with that!
Gog and Magog in the Nevernever!
Sorcerer mummies in the British Museum!
White Court hellfire clubs and underground brothels!
Spring-Heel Jack!
The Black Court at full power, then the sudden fall-out after Dracula's publication in 1890!
The Theosophic Society and the Golden Dawn!
Faeries faeries faeries!
H.G. Wells, Oscar Wilde, Arthur Conan Doyle, and Lewis Carroll all running around!
JACK THE GODDAM RIPPER!

So yeah. I'm pretty excited about this game's potential.

I keep dithering on on whether or not I want to try and convert and adapt the Dresden rules to Fate Core, or just go ahead and use the version of Fate as presented in The Dresden Files RPG. I'm probably going to just go with Dresden's rules. They're a little crunchier, but I've played the game for over a year with my Skype group, and I have a pretty good handle on it. It'll save me the trouble of conversion, too. I'll probably keep Fate Core's concepts of "succeeding with style" and "succeeding at cost." Those are pretty swell.

I've got a bit of research to do on the Victorian London. I'm scouring through my copies of Victorian Age Vampire and Cthulhu by Gaslight. I also found a book on Amazon called What Jane Austin Ate and What Charles Dickens Knew for one cent and $3.99 shipping, so that's on order.

Monday, January 13, 2014

"Hobomancer Companion" is here!

I'm very proud of this.

Hobomancer Companion is the first supplement for the Ennie-Winning game Hobomancer from Hex Games. I worked on this for about a year, and I'm very happy with how it turned out. New monsters, new powers, and an all new adventure for your Hobomancer campaigns. The delightful Jeff Johnson and I did the interior art, and Jeff also made the kick-ass cover.

The book is now on sale at RPGnow for $4.99. Go check it out!

Palace of the Penguin Prince [Mini-Map Monday]

Oh the irony. After my post about how I've managed to put out a map every week without fail, I failed last week. The Polar Vortex knocked out my internet for a few days, then I got a wicked head cold. Ah well.

So here's the Palace of the Penguin Prince.

Way down south, in the Snowlands, Prince Swanky of the Penguinoids makes his home. His palace is guarded by a deep moat filled with razor sharp icicles. The keep's walls are fortified with glacial ice, and secret tunnels lead to hidden vaults. Vicious saber-toothed walruses are kept in secure pens. Of course, there's a haberdashery, to keep the penguinoids stocked with top hats.



Penguinoid
No. Enc: 1d8 (5d8)
Alignment:  Neutral
Movement: 60' (20), Ice Slide 120' (40'), Swim 120' (40')
AC: 6
Hit Dice: 1+1
Attacks: 1 (black powder pistol)
Damage: 2d4
Save: Halfling 1
Morale: 8
Horde Class: XX
XP: 15


Monday, January 6, 2014

The Purple-Haunted Putrescence

+Venger Satanis is Kickstarting a new adventure called The Island of the Purple-Haunted Putrescence. I enjoyed his last module (Liberation of the Demon Slayer), so I pledged my $20 for the papaerback.

Anyhoo... over at his Old School Gaming Blog, VS is hosting a contest, asking for people's artistic interpretations of the eponymous Purple-Haunted Putrescence and what it means to fail a Save vs Purple.

Well shoot, I'm up for that! I need to shake the snow off my illustration nerves anyway.

So here's what I done did...



Man, I'm getting a lot of mileage out of that thick outline and texture style ever since Hobomancer.

Saturday, January 4, 2014

Teenage Mutant Ninja Turtles for Fate Core

I want to teach my home group how to play Fate. I figured a one-shot with them as the Teenage Mutant Ninja Turtles might help them out. They're all familiar with turtles, their personalities, and abilities. That knowledge should (I figure) help them grasp the concept of aspects and stunts and such. "Oh yeah, Michelangelo is a party dude. I know how I can use that!"

So here are the Turtles, all written up for Fate Core. Enjoy!



LEONARDO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: I’ll never be good enough
Leonardo Leads
It’s Raph. A little too Raph.
No business like daisho business


SKILLS
Great (+4): Will
Good (+3): Fight, Athletics
Fair (+2): Empathy, Rapport, Notice
Average (+1): Drive, Stealth, Physique, Lore


STUNTS
Rally (Rapport): +2 to Create an Advantage with Rapport when you deliver an inspiring speech in front of a crowd.


Strength from Determination (Will): Use Will instead of Physique on any overcome rolls representing feats of strength.


Florentine (Fight): While using two weapons, +2 to Defense actions with fight when engaged with more than one opponent.


STRESS
Physical: OOO
Mental: OOOO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

DONATELLO
High Concept: Teenage Mutant Ninja Turtle
Trouble: Great big nerd
Donatello does machines
Do it all for April
I’ve read about that!


SKILLS
Great (+4): Crafts
Good (+3): Fight, Lore
Fair (+2): Athletics, Notice, Shoot
Average (+1): Drive, Investigate, Physique, Will


STUNTS
Stick Fighter (Fight): While using a bo staff, +2 to Create an Advantage against multiple opponents.


Gadget Guy (Crafts): Once per session, spend a fate point to add or remove a scene aspect, thanks to some handy device you happen to have with you.


Hacker (Lore): +2 when using a computer with Overcome actions related to technology.


STRESS
Physical: OOO
Mental: OOO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3



RAPHAEL
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Anger issues
Raphael is cool but rude
Second son
DAMN!!!


SKILLS
Great (+4): Stealth
Good (+3): Fight, Physique
Fair (+2): Provoke, Burglary, Athletics
Average (+1): Shoot, Notice, Crafts, Drive


STUNTS
Tragic Sais (Fight): When you Succeed With Style on an Attack action with your sais, and you reduce your damage to create a disarmed type aspect as a boost, it becomes a full situation aspect with one free invoke, not just a boost.


Brutal Takedown (Fight): Once per fight, when you force someone to take a Consequence, you can spend a Fate Point to increase the severity of the Consequence by one step.  


Sneak Attack (Stealth): You can use Stealth instead of Fight to make your first melee attack against an unaware target.


STRESS
Physical: OOOO
Mental: OO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

MICHAELANGELO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Slack-Ass
Michaelangelo is a party dude
COWABUNGA!
Little brother


SKILLS
Great (+4): Rapport
Good (+3): Fight, Provoke
Fair (+2): Empathy, Athletics, Contacts
Average (+1): Physique, Stealth, Deceive, Drive


STUNTS
Skater Boi (Athletics): +2 to Overcome actions when you are skateboarding in a perilous environment.


Surprisingly Long Chain (Fight): Once per fight, spend a Fate Point to attack a foe up to one zone away with Fight due to the surprisingly long chain on your kusarigama.


Pester (Provoke): You can use Provoke instead of Empathy to learn a target’s aspects by irritating them until they reveal one to you.


STRESS
Physical: OOO
Mental: OO


CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:


Refresh: 3

Wednesday, January 1, 2014

Looking back on 2013, Looking towards 2014

This post is going to be a bit light on game stuff (although there is some) and a bit heavier on the personal life stuff as I reflect on the past year and make plans for 2014.

All things considered, 2013 wasn't too bad. In fact it was pretty good, especially when compared to 2012. Last January I decided that 2013 was going to be “the year I got better,” and in many ways it has been. I've accomplished a good many things this past year, more than I realized until I sat down to write this.

2013's Accomplishments
I have managed to keep my depression under control, even while off medication. This has mostly been due to positive life changes and the constant support of sympathetic friends.

Delilah the Cat died at age 9, but my wife and I managed to rescue two newborn kittens abandoned by their mother in our garage. Marceline and Hero are 5 months old, healthy and energetic.

I got promoted at work, which included a significant pay raise, full time hours for the first time in 2 years, benefits, and the prospect for further career growth in the company. It's the first “grown-up” job I've had since the dot-com bust. I love my new position, and it's certainly helped with me turn things around this year.

Hobomancer, a game I helped develop, won an Ennie Award. I'm very proud of this game, and I was so happy it got some recognition. It was a major win for Hex Games.

Leopard Women of Venus, a game I am very, very proud of finally saw a print edition. In color no less!

My submission to the One Page Dungeon Contest won “Best One-Shot.”

I completed Acheron: Son of Hades, a mini-comic I'd been working/dithering on for some time. I promise I'll share it soon.

For the past 48 weeks, I have posted a map to this here blog, every week, without fail. The maps sometimes don't show up until Wednesday or Thursday, but they go up every week.

Let's talk about the maps for a bit. I started the Mini-Map Monday thing for a couple of reasons. First, I like making maps, and I wanted to share them. Second, and I'll be honest, it was a means of self-promotion and trying to build my rep in the RPG community. But mostly, it was an exercise in discipline. One of my long-standing personality quirks is getting things started and getting things done. It's a fear thing, honestly, and it's dogged me my entire life. With Mini-Map Mondays I said to myself. “Look, JB, let's start small. Maps. Little maps you can bang out in 15 minutes. If you can do that every week without fail, then that's a seed you can grow from. Work up from there.”

So it's been almost a year since I started the map project, and it's worked exceptionally well. I am producing something every week, and that's key. Constant production helps stave off depression and misery, and it's been a boon. From the feedback I've gotten, people seem to actually like the maps, too. Thank you, everyone, for your support.

My Plans for 2014
My wife bought my this banjo a couple of years ago. I swore I'd learn to play it in 2013, and I didn't. Let's see if I can fix that this year.

Get this dank basement wrangled back into a functional office and creative space. More lights, more houseplants.

Hobomancer Companion is in layout right now, so that will be out soon. A good way to start the year!

I have a sword & sorcery mini-RPG I've been fiddling with for over a year. Let's see if I can get that out sometime this year.

For Hex Games, I have plans for a non-historic caveman supplement for QAGS. The ideas are still brewing, but it's the project I want to get our for Hex this year.

More maps!

Comics! Oh, this is the big one. I haven't talked about it much here, but I have two web comics that I've abandoned--”Adventure Jeff” and “Legacy League.” My big goal this year is to get those back up and running. These are actually the projects that Mini-Map Monday was designed to prepare me for. Get them out each week, keep on producing. I'm very excited about it.

2014 will be a good year. I command it!



Monday, December 30, 2013

Lake of the Lava Lich [Mini-Map Monday]

In this tangled complex there lies a lake--a lava lake! And in this lake lives a lich--a Lava Lich!
The Lava Lich's mastery of pyromancy grants his undead minions a disturbing immunity to fire and flame, certain to give any would-be mummy-slayers a nasty surprise.