So here are the Turtles, all written up for Fate Core. Enjoy!
LEONARDO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: I’ll never be good enough
Leonardo Leads
It’s Raph. A little too Raph.
No business like daisho business
SKILLS
Great (+4): Will
Good (+3): Fight, Athletics
Fair (+2): Empathy, Rapport, Notice
Average (+1): Drive, Stealth, Physique, Lore
STUNTS
Rally (Rapport): +2 to Create an Advantage with Rapport when you deliver an inspiring speech in front of a crowd.
Strength from Determination (Will): Use Will instead of Physique on any overcome rolls representing feats of strength.
Florentine (Fight): While using two weapons, +2 to Defense actions with fight when engaged with more than one opponent.
STRESS
Physical: OOO
Mental: OOOO
CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:
Refresh: 3
DONATELLO
High Concept: Teenage Mutant Ninja Turtle
Trouble: Great big nerd
Donatello does machines
Do it all for April
I’ve read about that!
SKILLS
Great (+4): Crafts
Good (+3): Fight, Lore
Fair (+2): Athletics, Notice, Shoot
Average (+1): Drive, Investigate, Physique, Will
STUNTS
Stick Fighter (Fight): While using a bo staff, +2 to Create an Advantage against multiple opponents.
Gadget Guy (Crafts): Once per session, spend a fate point to add or remove a scene aspect, thanks to some handy device you happen to have with you.
Hacker (Lore): +2 when using a computer with Overcome actions related to technology.
STRESS
Physical: OOO
Mental: OOO
CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:
Refresh: 3
RAPHAEL
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Anger issues
Raphael is cool but rude
Second son
DAMN!!!
SKILLS
Great (+4): Stealth
Good (+3): Fight, Physique
Fair (+2): Provoke, Burglary, Athletics
Average (+1): Shoot, Notice, Crafts, Drive
STUNTS
Tragic Sais (Fight): When you Succeed With Style on an Attack action with your sais, and you reduce your damage to create a disarmed type aspect as a boost, it becomes a full situation aspect with one free invoke, not just a boost.
Brutal Takedown (Fight): Once per fight, when you force someone to take a Consequence, you can spend a Fate Point to increase the severity of the Consequence by one step.
Sneak Attack (Stealth): You can use Stealth instead of Fight to make your first melee attack against an unaware target.
STRESS
Physical: OOOO
Mental: OO
CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:
Refresh: 3
MICHAELANGELO
ASPECTS
High Concept: Teenage Mutant Ninja Turtle
Trouble: Slack-Ass
Michaelangelo is a party dude
COWABUNGA!
Little brother
SKILLS
Great (+4): Rapport
Good (+3): Fight, Provoke
Fair (+2): Empathy, Athletics, Contacts
Average (+1): Physique, Stealth, Deceive, Drive
STUNTS
Skater Boi (Athletics): +2 to Overcome actions when you are skateboarding in a perilous environment.
Surprisingly Long Chain (Fight): Once per fight, spend a Fate Point to attack a foe up to one zone away with Fight due to the surprisingly long chain on your kusarigama.
Pester (Provoke): You can use Provoke instead of Empathy to learn a target’s aspects by irritating them until they reveal one to you.
STRESS
Physical: OOO
Mental: OO
CONSEQUENCES
Mild +2:
Moderate +4:
Severe +6:
Refresh: 3
Nice! Spot on.
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