I've actually been playing FAE for several months in the "Machines of Loving Grace" campaign on the Porcelain Llama Theater Podcast. That game involves a lot of "walking and talking" though, and actual dice rolls and game mechanics and stuff rarely comes up. I never really got a full appreciation for the simple elegance of FAE.
I thought FAE was simply a rules-light "junior" version of Fate Core--something you use for one-shots and pick-up games where you don't want to think about stuff too much. It wasn't for "serious" games (Machines of Love and Grace notwithstanding, apparently). It wasn't until recently, when I was poking around game blogs looking for Fate stuff that I discovered elegant write-ups for Warhammer 40K, Conan, etc., that I realized how versitile and robust FAE can actually be. There's a lot you can do with it that I didn't realize. It all comes down to the group all knowing and agreeing on "this is what a space marine can do," and "this is what Hyborea is like," or "this is what a Jedi can do."
So yeah, to make a long story short, if I ever get the chance to run Star Wars, I think Fate Accelerated is going to work best for the kind of space-ninja pulp adventures that I want. No need to worry about stating out the Force as an Extra.You want to knock over a bunch of war droid with Force Push? Roll Forceful. Bam! Wanna deflect a blaster bolt with your lightsaber? Roll Quick or Flashy. Pow!
As an experiment, I wrote up some famous Star Wars characters with FAE. Everyone always writes up Han Solo and R2-D2 for this sort of thing, so I did C-3PO, Jango Fett, and Lando Calrissian instead. Also Obi-Wan Kenobi, because if the prequels reminded me of one thing, its's that Obi-Wan is and always was my favorite character.
Obi-Wan Kenobi
High Concept: Heroic Jedi GuardianTrouble: Qui-Gon’s Bad Influence
Other Aspects: City Boy, Friends in Low Places, “The Negotiator”
Approaches
Careful +1
Clever +2
Flashy +1
Forceful +0
Quick +2
Sneaky +3
Stunts
Because I know the Jedi Mind Trick, I get a +2 when I Sneakily create an advantage when I am in a conversation with someone.
Because I wield a lightsaber, I get a +2 when I Quickly defend against ranged attacks.
Because you can follow me by the trail of severed arms, once per session, when I force an opponent to take a consequence, I can force them to take a consequence one level higher.
High Concept: Golden Protocol Droid
Trouble: Fussy and excitable and nobody really likes me
Other Aspects: I am fluent in over eight-million forms of communication, This is my counterpart R2-D2, Loyal to a fault
Approaches
Careful +2
Clever +2
Flashy +1
Forceful +0
Quick +1
Sneaky +3
Stunts
Because no one pays attention to a droid, I get +2 when I Sneakily Defend when I am trying to say out of combat.
Because for some reason people believe me, I get a +2 when I Cleverly Create an Advantage when I make a bold-faced lie.
Because I don’t know how I got into this mess, once per session I can show up wherever I happen to be needed, no matter how improbable, as long as I can (theoretically) provide a long and complicated explanation.
High Concept: Mandalorian Bounty Hunter
Trouble: Loyal only to the highest bidder
Other Aspects: Dripping with weapons, "I'm just a simple man trying to make my way in the universe,” A clone of my own
Approaches
Careful +2
Clever +2
Flashy +1
Forceful +0
Quick +3
Sneaky +1
Stunts
Because I carry a blaster in each hand, I get +2 when I Quickly Attack at range.
Because my backpack has jets, once per session, as my action on my turn, I can leave a scene, even in the middle of a conflict, without making a concession, provided I could fly my way out of there.
Because I wear Mandalorian Battle Armor, once per session, I can ignore damage from any source.
Lando Calrissian
High Concept: Gambler made good
Trouble: “This deal is getting worse all the time.”
Other Aspects: Administrator of Cloud City, Ace in the hole, Smooth operator
Approaches
Careful +1
Clever +2
Flashy +3
Forceful +0
Quick +1
Sneaky +2
Stunts
Because I can turn on the charm like nobody’s business I get +2 when I Flashily Create an Advantage when I make a first impression.
Because I always have more than one plan going at a time, once per session I can create or remove a scene aspect thanks to some contingency plan I had running in the background all along.
Because I am a liar and scoundrel, I get a +2 when I Sneakily Defend against someone trying to see through my deception.
I love it! Lando's trouble aspect is just perfect. I'e been playing around with SW via FAE of late, particularly in regards to gear; thinking about how best to use FATE Core's gadget rules to represent rules, as well as statting up ships as characters. A great resource is Ryan Danks' SW conversion here: http://ryanmdanks.com/?p=11
ReplyDeleteThanks! Lando was fun to write up. Love that guy.
DeleteI really like Dank's Star Wars rules, especially his signature equipment rules. I was all set to use his hack until my home group decided they wanted to play Dresden Files instead.
Wow. This is really cool. In my bookmarks.
ReplyDeleteHeh, I discovered this while researching FAE. I am actually starting up a Star Wars campaign of my own using this system tomorrow. Are you actually playing in a game or is this just theoretical?
ReplyDeleteMy group decided to play Dresden Files instead, so I'm not currently running this. However, with some recent shake-ups in our group due to work, I might get a chance to run FAE Star Wars soon,
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