Last
remaining Dragonborn city.
Once
a great metropolis, now mostly crumbled ruins. Only a collection of
towers remain, high in the mountains and surrounded by walls of raw
stone.
Each
tower occupied by a single clan.
Towers
built of granite and dragonsteel.
Dragonsteel
was forged with dragon-fire, quenched in dragon-ice, and galvanized
with dragon-lightning. Its exact manufacture has been lost for
millennia.
A
huge, open-air shrine to Bahamut and Tiamat rests at the top of the
highest peak.
Drakeskeep
ruled by a council comprised of elders from each clan, headed by
Council Throne.
Council Throne rotates between each clan on 100 year cycles.
Council
Throne currently held by Udanna
Kalaseejit,
a fire-breathing sorceress of great power.
Udanna
and her clan are scheduled to hand over power in a year.
Great
vaults beneath Drakeskeep were magically sealed countless centuries
ago. No one knows what treasures and lore they hold.
Drakeskeep
possesses a fleet of airships.
Communities
of enthralled kobolds gathered around the hills below Drakeskeep.
Kobolds
at war with Gnoll tribes in nearby forest.
Ul-Valal
Mighty
tree city of the Wood Elves. Reaches thousands of feet into the air.
Tree
is mostly hollow. Great, multi-tiered city carved inside from living
wood.
According
to legend, when the Wood Elves came to the Earthrealm, they brought a
cutting of their god Yggdrysl (The Tree Whose Fruit is the Universe) with them.
That cutting grew into Ul-Valal.
Ruled
by hereditary monarch, but the chaotic nature of the wood elves means
the family in charge is often removed and replaced.
Currently
ruled by King Casterlary
Greyfate, “The Omni-Puissant Falcon of Valor,”
who in his younger days of adventure stole full set of great black
wings from the Demon Queen of Raptors.
Greater
Gnomington,
a large Green Gnome community is nestled around the base of Ul-Valal,
Ruled by Lady
Redbuttons.
Grendil
Meta:
Unsettled ancient Germany/Finland/Wales with some of the nicer parts
of Skyrim and Northrend.
Taiga
and cold marshes scattered with thick coniferous and birch forests.
Many
barbarian tribes in the taiga and forests.
Atavistic
dragonborn clans near the Runeguard
Mountains
often clash with dwarves over territory.
Humanoid
tribes in constant state of war.
Gnoll
War-Shaman Keeyark
the Iron Jawed
gathering many tribes under his banner.
Wraithwood
haunted by undead and demon-worshiping druids. Said to be the home of
The Morrigon (old pagan god of suffering).
Morwyyn
Peaks
to the south hide many volcanic vents
.
The
Skotomance,
a secretive school of warlocks, is supposedly hidden in the Morwyyn
Peaks.
Redlodge
- Trade city built on the banks of Great-Grandfather's River.
- Thick walls of petrified scabwood.
- Considered the last point of civilization in the northeast.
- Ruled by queen Brunella Bearwise and her council of chiefs.
- Home of Ban-Skjald, Pangloss's largest bard college of Valor.
- Decades-old feud between clerics of Beoren and clerics of Gromm, each claiming turf in the city.
- Dwarven distillery produces Wight Breath Whiskey.
Permanence
Meta:
Trying (with limited success) to not make Permanence too much like
Ironforge or Moria. I decided early on to break away from tradition
and make the best wizards in Pangloss Dwarves (as opposed to
elves). They have a lot of bards, too.
Oldest
city in the Pangloss. Cultural and spiritual center of dwarven
culture.
Ruled
by Queen Hildebard Ironlocks, hereditary monarch. The Ironlocks
have ruled Permanence for over a thousand years. Hildebard is a
paladin of Wotan.
Massive
stone edifice carved into the living stone of the Runeguard
Mountains. Thousands of years of constant upkeep and improvements by
master dwarven smiths.
Main
gates guarded by massive stone
golem goats.
Many
hill dwarf farms and villages in the surrounding hills.
Permanence
has never fallen to any army.
City
vaults and tunnels extend high into the mountains and deep below the
earth.
Deepest
vaults supposedly lead directly to the Underdark. The
Bleak Threshold
is under constant guard.
Great
dwarven necropolis of Gol-Valhark
at the center of Permanence is larger than many human cities.
Home
to the Ban-Dvergaz
bard school of Lore.
Kaer-Wotan
is an ancient school for dwarven wizards. Headmaster Karlwyrd
Crowfriend
is rumored to be 500 years old.
The Fimbulwinter
Harsh
tundra, icy mountains, glaciers. A cold, brutal, and unforgiving
land.
Sparsely
populated by viking barbarian tribes, monsters, and Cold
Mutants.
Frostreve
is the largest town in the Fimbulwinter, barely qualifying as a city.
Every
spring , the Jarlsmoot
convienes in Frostreve. The various tribes gather to trade, find
spouses, and compete in tests of strength and skill. These activities
are often the same thing. The jarls of different tribes hold council
to plan or prevent wars and organize the summer raids.
Grundar
Halfdwarf,
high gothi of Grandfather Frost sacrifices criminals to his god in a
crucible of burning ice.
Shaggyhide,
a half-orc warchief, leads a warband of orc and orcbrood raiders who
ride wooly mammoths. All dedicated worshipers of Demogorgon.
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