I wrote my own adventure to run,
”Sanctum of the Snail.” This here was the burb:
You’re no hero! You were on a ship with several travelers--peasants,
pilgrims, and gong farmers--when the storm hit. The ship sank, and now you and
the other survivors are stuck on this jagged spire in the middle of the ocean.
The storm rages all around you while monsters crawl out of the sea. It looks
like the only way off this rock is down through that weird door. Who will live
and who will die in this 0-level funnel adventure?
Toledo is a Pathfinder-heavy town,
so I wasn’t sure how many players I’d get. Thankfully, I had a full table, perhaps a little too full. I’ll get the bad parts out of the way right here. I botched my player/PC numbers. I normally top out my con games at 6 players. I’ve learned through hard experience that if I have more than that then individual players don’t get enough screen time. Pacing bogs down, and players get bored. But I was so happy that I had players, that when the last guy to buy a ticket asked if I could let his two daughters also I play, I said “certainly!” That could have been manageable,
but I still let everyone play 4 characters. Thirty-two zeroes are a lot of PCs to
go thru, and there were times when combat became a slog. Next time I’ll crunch the
numbers better.
The game started with the zeroes marooned
on a small stone spur in the middle of the sea, under attack from a pack Sharkboys
that quickly killed a couple of their numbers. After dispatching the monsters,
the PC made their way through an ancient, water-proof door into the tunnels
below, hoping to avoid the rising tide. Down in the ancient complex they made
their way down a long dark stairwell, overcame a jumping puzzle, and
encountered Blorgamorg, the Chthonic Snail. This ancient power of Neutrality
bade the party to destroy his wayward minion, Salykari. This sorceress had
turned her heart to Chaos and dared to make her home in this Neutral dungeon,
on her former master’s very doorstep.
Making their way down a slimy
slide tunnel, the party discovered the body of a giant turtle on the shores of
mutagenic lakes. The players were appropriately disgusted as their characters
were assaulted by giant tapeworms, much to this Judge’s satisfaction. One of
the PCs made a swell helmet out of the giant turtle’s skull.
Later the characters solved a
riddle that revealed a secret cache of ancient weapons, which they used to
great effect fighting a couple of bands of Chaos Man-Slugs. Finally, the PCs
made their way to the final chamber, where they handily defeated Salykari and
her demonic minions.
At the end of things, one player
lost all their zeroes, one still had all four, and most were down to two. Not the
brutal blood-fest I could have hoped for, but still a solid four hours of fun.
BASHcon had a rough couple of
years, but things ran pretty smoothly this year, with good engagement from the
coordinators. After abandoning the con for several years, this year was a
test-run, and I was pleased enough that I will be back next year to run more
DCC. I hope the convention’s number start to climb again.
As a side note, I was delighted to
discover that one of the new vendors this year carried a lot of DCC and OSR
stuff. He got most of my money this year, as I picked up Atomic Overlord,
Blades Against Death, Croaking Fane, and Fever-Dreaming Marlinko. A good haul!
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