It’s
February, and it’s Friday. That means it’s that most wonderful time of the year
again. It’s Flumph Friday!
This year, I’m
kicking things off by adapting the Flumph to one of my favorite games ever, Nightlife.
STR: 10 PER: 30
DEX: 15 ATT: 5
FIT: 20 LUCK:
20
INT: 25 HTH: 3
WILL: 30 SP: 40
Max Humanity: 60
Humanity Damage Modifier: +1/1 per 10
Edges: Drain (life force), Flight,
Healing, Shunting, Telepathy
Flaws: Substance Vulnerability (fire,
double damage), Horrifying Appearance, Special (Clumsy on the ground, ¼ normal
movement)
Skills: City Knowledge, Medicine, Parking,
Scavenging, Survival
Faction: Neutral
Description: Flumfs originally hail
from the Wormholes. They were driven out of their subterranean homelands due to
territorial wars between the Suckers and Nasty Muthas. Flumfs first appeared in
New York in the 1930s and established small communities where they operated as
healers, guides, and cleaners for other Kin.
Flumfs possess
flat, rugose bodies mounted atop a central tentacular mass. They move by using
their Flight edge, and are very clumsy on the ground. Despite their generally
benevolent demeanors, the Flumfs’ utterly alien appearance and Wormhole origin make
them are largely distrusted by other Kin.
Carcosa
My favorite flumph so far. Love the artwork.
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