Flumph
Group, Small, Organized, Intelligent
Acid-Laced Spikes: (w[2d8] damage, +3 piercing) ; Hand, Close
8 HP
1 Armor
Special Qualities: Floating
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFAU61YbxGhDzhZJxZO2dbmmW4MATsG8iVCv1jPTWAuI0b0R-Ry01adAjm0mVKv4krp8e4RK9H9mimDOqE1O_jWS2NMRLISmt3ZUoMDF9a-fpDnDuc0x8PV7YC4Not68ZIvm_mMFeWi88/s200/DWflumph.jpg)
Flumphs have a contemplative, monastic lifestyle. Small groups will congregate in remote grottos or alien spires to contemplate their weird alien gods. If assaulted, flumphs will try to blind or repel attackers with a steam of strong, noxious ichor. If pressed, they will call upon the magic of their gods for defense. Only as a last resort will they attack with the needle-sharp, acid-laced spikes hidden within their tentacles.
Instinct: To contemplate the wisdom of the High Ones
- Disable with noxious chemicals.
- Float in absolute silence.
- Call upon the blessings of the High Ones.
Thanks for this! :) It may see some use tonight as I adapt "Dungeon from a Distant Star" for play in Adventures on Dungeon Planet.
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